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StatusResponse

Struct StatusResponse 

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#[non_exhaustive]
pub struct StatusResponse { pub backup_now: Vec<String>, pub check_severities: HashMap<String, CheckSeverity>, pub tags: TagMap, }
Expand description

The status-push response: only the return-path instructions the device can act on. The stored status record is deliberately not echoed back — the device already has everything it sent.

JSON schema
{
 "description": "The status-push response: only the return-path instructions the device\ncan act on. The stored status record is deliberately not echoed back —\nthe device already has everything it sent.",
 "type": "object",
 "required": [
   "backup_now",
   "check_severities",
   "tags"
 ],
 "properties": {
   "backup_now": {
     "description": "Backup types the server should back up now: operator-requested\none-offs plus scheduled backups that are due. Each serializes as a\nplain string (e.g. `\"tamanu-postgres\"`). The device should run each\nlisted type, then report via `POST /backup-report`; an empty list\nmeans nothing to do. Only sent to `alertd` pushes (the agent that\nruns backups); other sources always receive an empty list.",
     "type": "array",
     "items": {
       "type": "string"
     }
   },
   "check_severities": {
     "description": "The effective handling of every healthcheck canopy knows about, keyed\nby check name (as reported in `health[].check`): `skip` (silenced for\nthis server, or classified below warning), `warn` (warning), or `fail`\n(error or critical). Only the static severity baseline is reflected —\noperator-defined conditional rules are evaluated per push and not\nincluded. Checks absent from the map are new to canopy and default to\n`warn`. Clients that predate this field can safely ignore it; the\nsame mapping is served on demand at `GET /status/{server_id}/check-severities`.",
     "type": "object",
     "additionalProperties": {
       "$ref": "#/components/schemas/CheckSeverity"
     },
     "propertyNames": {
       "type": "string"
     }
   },
   "tags": {
     "description": "The server's effective tags: its own tags overlaid on its group's,\nplus the synthetic read-only `canopy:` tags and effective `billing.*`\nlabels. Identical to what the standalone `GET /tags` endpoint\nreturns — see that endpoint for the full contract. Clients that\npredate this field can safely ignore it.",
     "$ref": "#/components/schemas/TagMap"
   }
 }
}

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§backup_now: Vec<String>

Backup types the server should back up now: operator-requested one-offs plus scheduled backups that are due. Each serializes as a plain string (e.g. "tamanu-postgres"). The device should run each listed type, then report via POST /backup-report; an empty list means nothing to do. Only sent to alertd pushes (the agent that runs backups); other sources always receive an empty list.

§check_severities: HashMap<String, CheckSeverity>

The effective handling of every healthcheck canopy knows about, keyed by check name (as reported in health[].check): skip (silenced for this server, or classified below warning), warn (warning), or fail (error or critical). Only the static severity baseline is reflected — operator-defined conditional rules are evaluated per push and not included. Checks absent from the map are new to canopy and default to warn. Clients that predate this field can safely ignore it; the same mapping is served on demand at GET /status/{server_id}/check-severities.

§tags: TagMap

The server’s effective tags: its own tags overlaid on its group’s, plus the synthetic read-only canopy: tags and effective billing.* labels. Identical to what the standalone GET /tags endpoint returns — see that endpoint for the full contract. Clients that predate this field can safely ignore it.

Implementations§

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impl StatusResponse

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pub fn builder() -> StatusResponseBuilder

Create an instance of StatusResponse using the builder syntax

Trait Implementations§

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impl Clone for StatusResponse

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fn clone(&self) -> StatusResponse

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for StatusResponse

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for StatusResponse

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for StatusResponse

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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Apply a runtime-determined style
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