[][src]Struct beryllium::Texture

#[repr(transparent)]
pub struct Texture<'sdl, 'ren> { /* fields omitted */ }

Handle to a "texture", a GPU-side image.

This is harder to directly edit, but operations are faster, and you can display it in the Window.

Trait Implementations

impl<'sdl, 'ren> Drop for Texture<'sdl, 'ren>[src]

impl<'sdl, 'ren> Debug for Texture<'sdl, 'ren>[src]

Auto Trait Implementations

impl<'sdl, 'ren> !Send for Texture<'sdl, 'ren>

impl<'sdl, 'ren> Unpin for Texture<'sdl, 'ren> where
    'sdl: 'ren, 

impl<'sdl, 'ren> !Sync for Texture<'sdl, 'ren>

impl<'sdl, 'ren> UnwindSafe for Texture<'sdl, 'ren>

impl<'sdl, 'ren> RefUnwindSafe for Texture<'sdl, 'ren>

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]