[−][src]Struct beryllium::Texture
Handle to a "texture", a GPU-side image.
This is harder to directly edit, but operations are faster, and you can display it in the Window.
Trait Implementations
impl<'sdl, 'ren> Drop for Texture<'sdl, 'ren>
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impl<'sdl, 'ren> Debug for Texture<'sdl, 'ren>
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Auto Trait Implementations
impl<'sdl, 'ren> !Send for Texture<'sdl, 'ren>
impl<'sdl, 'ren> Unpin for Texture<'sdl, 'ren> where
'sdl: 'ren,
'sdl: 'ren,
impl<'sdl, 'ren> !Sync for Texture<'sdl, 'ren>
impl<'sdl, 'ren> UnwindSafe for Texture<'sdl, 'ren>
impl<'sdl, 'ren> RefUnwindSafe for Texture<'sdl, 'ren>
Blanket Implementations
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,