pub trait ConversationMemory: Send + Sync {
// Required methods
fn load<'life0, 'life1, 'async_trait>(
&'life0 self,
session_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<Vec<Message>, String>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn append<'life0, 'life1, 'async_trait>(
&'life0 self,
session_id: &'life1 str,
messages: Vec<Message>,
) -> Pin<Box<dyn Future<Output = Result<(), String>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn active_window<'life0, 'life1, 'async_trait>(
&'life0 self,
session_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<Vec<Message>, String>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn clear<'life0, 'life1, 'async_trait>(
&'life0 self,
session_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<(), String>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
}Expand description
Manages conversation messages for a session.
Required Methods§
Sourcefn load<'life0, 'life1, 'async_trait>(
&'life0 self,
session_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<Vec<Message>, String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn load<'life0, 'life1, 'async_trait>(
&'life0 self,
session_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<Vec<Message>, String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Loads all messages for a session.
Sourcefn append<'life0, 'life1, 'async_trait>(
&'life0 self,
session_id: &'life1 str,
messages: Vec<Message>,
) -> Pin<Box<dyn Future<Output = Result<(), String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn append<'life0, 'life1, 'async_trait>(
&'life0 self,
session_id: &'life1 str,
messages: Vec<Message>,
) -> Pin<Box<dyn Future<Output = Result<(), String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Appends messages to a session.
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".