Struct bedrock::vk::VkOffset3D
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#[repr(C)]pub struct VkOffset3D { pub x: i32, pub y: i32, pub z: i32, }
Fields
x: i32
y: i32
z: i32
Methods
impl VkOffset3D
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pub fn new1(x: i32) -> Self
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pub fn new2(x: i32, y: i32) -> Self
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pub fn new(x: i32, y: i32, z: i32) -> Self
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Trait Implementations
impl Debug for VkOffset3D
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl Clone for VkOffset3D
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fn clone(&self) -> VkOffset3D
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl PartialEq for VkOffset3D
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fn eq(&self, __arg_0: &VkOffset3D) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &VkOffset3D) -> bool
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This method tests for !=
.
impl Eq for VkOffset3D
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impl Default for VkOffset3D
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impl From<Offset3D> for VkOffset3D
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impl AsRef<VkOffset3D> for Offset3D
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fn as_ref(&self) -> &VkOffset3D
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Performs the conversion.