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GlState

Struct GlState 

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pub struct GlState { /* private fields */ }
Expand description

Manages simple GL state to reduce redundant state changes

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impl GlState

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pub fn new(gl: &Context) -> Self

Create a new GLState object with GL defaults

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pub fn viewport( &mut self, gl: &Context, x: i32, y: i32, width: i32, height: i32, ) -> &mut Self

Set viewport dimensions

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pub fn clear_color( &mut self, gl: &Context, r: f32, g: f32, b: f32, a: f32, ) -> &mut Self

Set clear color

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pub fn active_texture(&mut self, gl: &Context, texture_unit: u32) -> &mut Self

Set active texture unit

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pub fn vertex_attrib_array( &mut self, gl: &Context, index: u32, enable: bool, ) -> &mut Self

Enable or disable a vertex attribute array

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pub fn reset(&mut self, gl: &Context)

Reset all tracked state to GL defaults

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impl Debug for GlState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.