pub enum ItemFlag {
Ball,
Battle,
Berry,
ChoiceLocking,
DamageReducingBerry,
EvasionRaising,
Gem,
Medicine,
NoKlutz,
}Expand description
Item flags, which categorize items for miscellaneous behavior (such as bans or side effects).
Variants§
Ball
A ball.
Battle
A battle item.
Berry
A berry.
ChoiceLocking
Locks the holder’s move choice.
DamageReducingBerry
A damage-reducing berry.
EvasionRaising
Raises the user’s evasion.
Gem
A gem.
Medicine
Medicine.
NoKlutz
Not affected by Klutz.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for ItemFlag
impl<'de> Deserialize<'de> for ItemFlag
Source§fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where
D: Deserializer<'de>,
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where
D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for ItemFlag
impl StructuralPartialEq for ItemFlag
Auto Trait Implementations§
impl Freeze for ItemFlag
impl RefUnwindSafe for ItemFlag
impl Send for ItemFlag
impl Sync for ItemFlag
impl Unpin for ItemFlag
impl UnsafeUnpin for ItemFlag
impl UnwindSafe for ItemFlag
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.