Lazy

Struct Lazy 

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pub struct Lazy<T, F = fn() -> T> { /* private fields */ }
Expand description

A value which is initialized on the first access.

This type is thread-safe and can be used in statics.

§Example

use std::collections::HashMap;

use once_cell::sync::Lazy;

static HASHMAP: Lazy<HashMap<i32, String>> = Lazy::new(|| {
    println!("initializing");
    let mut m = HashMap::new();
    m.insert(13, "Spica".to_string());
    m.insert(74, "Hoyten".to_string());
    m
});

fn main() {
    println!("ready");
    std::thread::spawn(|| {
        println!("{:?}", HASHMAP.get(&13));
    }).join().unwrap();
    println!("{:?}", HASHMAP.get(&74));

    // Prints:
    //   ready
    //   initializing
    //   Some("Spica")
    //   Some("Hoyten")
}

Implementations§

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impl<T, F> Lazy<T, F>

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pub const fn new(f: F) -> Lazy<T, F>

Creates a new lazy value with the given initializing function.

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pub fn into_value(this: Lazy<T, F>) -> Result<T, F>

Consumes this Lazy returning the stored value.

Returns Ok(value) if Lazy is initialized and Err(f) otherwise.

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impl<T, F> Lazy<T, F>
where F: FnOnce() -> T,

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pub fn force(this: &Lazy<T, F>) -> &T

Forces the evaluation of this lazy value and returns a reference to the result. This is equivalent to the Deref impl, but is explicit.

§Example
use once_cell::sync::Lazy;

let lazy = Lazy::new(|| 92);

assert_eq!(Lazy::force(&lazy), &92);
assert_eq!(&*lazy, &92);
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pub fn force_mut(this: &mut Lazy<T, F>) -> &mut T

Forces the evaluation of this lazy value and returns a mutable reference to the result. This is equivalent to the Deref impl, but is explicit.

§Example
use once_cell::sync::Lazy;

let mut lazy = Lazy::new(|| 92);

assert_eq!(Lazy::force_mut(&mut lazy), &mut 92);
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pub fn get(this: &Lazy<T, F>) -> Option<&T>

Gets the reference to the result of this lazy value if it was initialized, otherwise returns None.

§Example
use once_cell::sync::Lazy;

let lazy = Lazy::new(|| 92);

assert_eq!(Lazy::get(&lazy), None);
assert_eq!(&*lazy, &92);
assert_eq!(Lazy::get(&lazy), Some(&92));
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pub fn get_mut(this: &mut Lazy<T, F>) -> Option<&mut T>

Gets the reference to the result of this lazy value if it was initialized, otherwise returns None.

§Example
use once_cell::sync::Lazy;

let mut lazy = Lazy::new(|| 92);

assert_eq!(Lazy::get_mut(&mut lazy), None);
assert_eq!(&*lazy, &92);
assert_eq!(Lazy::get_mut(&mut lazy), Some(&mut 92));

Trait Implementations§

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impl<T, F> Debug for Lazy<T, F>
where T: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<T> Default for Lazy<T>
where T: Default,

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fn default() -> Lazy<T>

Creates a new lazy value using Default as the initializing function.

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impl<T, F> DerefMut for Lazy<T, F>
where F: FnOnce() -> T,

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fn deref_mut(&mut self) -> &mut T

Mutably dereferences the value.
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impl<T, F> Deref for Lazy<T, F>
where F: FnOnce() -> T,

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type Target = T

The resulting type after dereferencing.
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fn deref(&self) -> &T

Dereferences the value.
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impl<T, F> RefUnwindSafe for Lazy<T, F>

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impl<T, F> Sync for Lazy<T, F>
where F: Send, OnceCell<T>: Sync,

Auto Trait Implementations§

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impl<T, F = fn() -> T> !Freeze for Lazy<T, F>

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impl<T, F> Send for Lazy<T, F>
where T: Send, F: Send,

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impl<T, F> Unpin for Lazy<T, F>
where F: Unpin, T: Unpin,

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impl<T, F> UnwindSafe for Lazy<T, F>
where T: UnwindSafe, F: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Paint for T
where T: ?Sized,

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fn fg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the foreground set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like red() and green(), which have the same functionality but are pithier.

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Set foreground color to white using fg():

use yansi::{Paint, Color};

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Set foreground color to white using white().

use yansi::Paint;

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fn primary(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Primary].

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println!("{}", value.primary());
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fn fixed(&self, color: u8) -> Painted<&T>

Returns self with the fg() set to [Color :: Fixed].

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println!("{}", value.fixed(color));
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fn rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the fg() set to [Color :: Rgb].

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println!("{}", value.rgb(r, g, b));
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fn black(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Black].

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println!("{}", value.black());
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fn red(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Red].

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println!("{}", value.red());
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fn green(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Green].

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println!("{}", value.green());
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fn yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Yellow].

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println!("{}", value.yellow());
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fn blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Blue].

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println!("{}", value.blue());
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fn magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Magenta].

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println!("{}", value.magenta());
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fn cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Cyan].

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println!("{}", value.cyan());
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fn white(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: White].

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println!("{}", value.white());
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Returns self with the fg() set to [Color :: BrightBlack].

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println!("{}", value.bright_black());
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Returns self with the fg() set to [Color :: BrightRed].

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println!("{}", value.bright_red());
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Returns self with the fg() set to [Color :: BrightGreen].

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println!("{}", value.bright_green());
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fn bright_yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightYellow].

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println!("{}", value.bright_yellow());
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fn bright_blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightBlue].

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println!("{}", value.bright_blue());
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fn bright_magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightMagenta].

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println!("{}", value.bright_magenta());
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fn bright_cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightCyan].

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println!("{}", value.bright_cyan());
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fn bright_white(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightWhite].

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println!("{}", value.bright_white());
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Returns a styled value derived from self with the background set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like on_red() and on_green(), which have the same functionality but are pithier.

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Set background color to red using fg():

use yansi::{Paint, Color};

painted.bg(Color::Red);

Set background color to red using on_red().

use yansi::Paint;

painted.on_red();
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fn on_primary(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Primary].

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Returns self with the bg() set to [Color :: Fixed].

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fn on_rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the bg() set to [Color :: Rgb].

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println!("{}", value.on_rgb(r, g, b));
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fn on_black(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Black].

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println!("{}", value.on_black());
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fn on_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Red].

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println!("{}", value.on_red());
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fn on_green(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Green].

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println!("{}", value.on_green());
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fn on_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Yellow].

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println!("{}", value.on_yellow());
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fn on_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Blue].

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println!("{}", value.on_blue());
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fn on_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Magenta].

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println!("{}", value.on_magenta());
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fn on_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Cyan].

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println!("{}", value.on_cyan());
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fn on_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: White].

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println!("{}", value.on_white());
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fn on_bright_black(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightBlack].

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println!("{}", value.on_bright_black());
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fn on_bright_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightRed].

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println!("{}", value.on_bright_red());
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fn on_bright_green(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightGreen].

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println!("{}", value.on_bright_green());
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fn on_bright_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightYellow].

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println!("{}", value.on_bright_yellow());
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fn on_bright_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightBlue].

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println!("{}", value.on_bright_blue());
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fn on_bright_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightMagenta].

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println!("{}", value.on_bright_magenta());
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fn on_bright_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightCyan].

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println!("{}", value.on_bright_cyan());
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fn on_bright_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightWhite].

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println!("{}", value.on_bright_white());
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fn attr(&self, value: Attribute) -> Painted<&T>

Enables the styling Attribute value.

This method should be used rarely. Instead, prefer to use attribute-specific builder methods like bold() and underline(), which have the same functionality but are pithier.

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Make text bold using attr():

use yansi::{Paint, Attribute};

painted.attr(Attribute::Bold);

Make text bold using using bold().

use yansi::Paint;

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Returns self with the attr() set to [Attribute :: Bold].

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Returns self with the attr() set to [Attribute :: Dim].

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Returns self with the attr() set to [Attribute :: Italic].

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Returns self with the attr() set to [Attribute :: Underline].

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Returns self with the attr() set to [Attribute :: Blink].

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Returns self with the attr() set to [Attribute :: RapidBlink].

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Returns self with the attr() set to [Attribute :: Invert].

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Returns self with the attr() set to [Attribute :: Conceal].

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Returns self with the attr() set to [Attribute :: Strike].

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Enables the yansi Quirk value.

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Enable wrapping using .quirk():

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Enable wrapping using wrap().

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Returns self with the quirk() set to [Quirk :: Mask].

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Returns self with the quirk() set to [Quirk :: Wrap].

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Returns self with the quirk() set to [Quirk :: Linger].

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👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear(). The clear() method will be removed in a future release.

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Returns self with the quirk() set to [Quirk :: Resetting].

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Returns self with the quirk() set to [Quirk :: Bright].

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Returns self with the quirk() set to [Quirk :: OnBright].

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fn whenever(&self, value: Condition) -> Painted<&T>

Conditionally enable styling based on whether the Condition value applies. Replaces any previous condition.

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where Self: Sized,

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where S: Into<Style>,

Apply a style wholesale to self. Any previous style is replaced. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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Mutably dereferences the given pointer. Read more
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where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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where T: Policy<B, E>, P: Policy<B, E>,

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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
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impl<R> Rng for R
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fn random<T>(&mut self) -> T

Return a random value via the StandardUniform distribution. Read more
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Return an iterator over random variates Read more
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Return a bool with a probability of numerator/denominator of being true. Read more
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where D: Distribution<T>,

Sample a new value, using the given distribution. Read more
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Fill any type implementing Fill with random data Read more
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👎Deprecated since 0.9.0: Renamed to random to avoid conflict with the new gen keyword in Rust 2024.
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fn next_u32(&mut self) -> u32

Return the next random u32. Read more
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Return the next random u64. Read more
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fn fill_bytes(&mut self, dst: &mut [u8])

Fill dest with random data. Read more
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type Error = Infallible

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Return the next random u32.
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Return the next random u64.
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Fill dest entirely with random data.
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where Self: Sized,

Wrap RNG with the UnwrapErr wrapper.
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