pub fn BASS_ChannelSet3DPosition(
handle: DWORD,
position: *const Bass3DVector,
orientation: *const Bass3DVector,
velocity: *const Bass3DVector,
) -> BOOLpub fn BASS_ChannelSet3DPosition(
handle: DWORD,
position: *const Bass3DVector,
orientation: *const Bass3DVector,
velocity: *const Bass3DVector,
) -> BOOL