pub struct BasicEvent<F, T>{
pub task: F,
pub state: T,
}
Expand description
A basic scheduled event. task
will be called once when added to the scheduler.
A mutable reference to state
will be passed to task
on each call.
if task
returns Some(Duration)
, task
will be rerun after that amount of time has passed.
if task
returns None
, the BasicEvent
will be dropped
Fields§
§task: F
§state: T
Trait Implementations§
Auto Trait Implementations§
impl<F, T> Freeze for BasicEvent<F, T>
impl<F, T> RefUnwindSafe for BasicEvent<F, T>where
F: RefUnwindSafe,
T: RefUnwindSafe,
impl<F, T> Send for BasicEvent<F, T>
impl<F, T> Sync for BasicEvent<F, T>
impl<F, T> Unpin for BasicEvent<F, T>
impl<F, T> UnwindSafe for BasicEvent<F, T>where
F: UnwindSafe,
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more