pub enum Shade {
Darkest,
Darker,
Lighter,
Lightest,
}Expand description
Base16 shades are split into two 4-value gradients.
Variants§
Trait Implementations§
impl Copy for Shade
impl Eq for Shade
impl StructuralPartialEq for Shade
Auto Trait Implementations§
impl Freeze for Shade
impl RefUnwindSafe for Shade
impl Send for Shade
impl Sync for Shade
impl Unpin for Shade
impl UnwindSafe for Shade
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more