Struct Interface

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pub struct Interface { /* private fields */ }
Expand description

System for storing interface related objects.

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impl Interface

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pub fn default_font(&self) -> DefaultFont

Retrieve the current default font.

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pub fn set_default_font(&self, default_font: DefaultFont)

Set the default font.

Note: An invalid font will not cause a panic, but text may not render.

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pub fn add_binary_font<T: AsRef<[u8]> + Sync + Send + 'static>(&self, data: T)

Load a font from a binary source.

Note: Invalid fonts will not cause an error, but text may not render.*

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pub fn get_bin_atop(&self, window: WindowID, x: f32, y: f32) -> Option<Arc<Bin>>

Get the top-most Bin given a window & position.

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pub fn get_bins_atop( &self, window_id: WindowID, x: f32, y: f32, ) -> Vec<Arc<Bin>>

Get Bin’s atop the provided window & position.

Note: This is sorted where the top-most is first and the bottom-most is last.

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pub fn get_bin_id_atop(&self, window: WindowID, x: f32, y: f32) -> Option<BinID>

Get the top-most BinID given a window & position.

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pub fn get_bin_ids_atop(&self, window: WindowID, x: f32, y: f32) -> Vec<BinID>

Get BinID’s atop the provided window & position.

Note: This is sorted where the top-most is first and the bottom-most is last.

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pub fn bins(&self) -> Vec<Arc<Bin>>

Returns a list of all bins that have a strong reference.

Note: Keeping this list will keep all bins returned alive and prevent them from being dropped. This list should be dropped asap to prevent issues with bins being dropped.

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pub fn new_bin(&self) -> Arc<Bin>

Create a new Bin

Note: This Bin will not have a window association. Using this method on a Window should be the preferred way of creating s Bin.

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pub fn new_bins(&self, amt: usize) -> Vec<Arc<Bin>>

Create new Bin’s

Note: These Bin’s will not have a window association. Using this method on a Window should be the preferred way of creating Bin’s.

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pub fn get_bin(&self, id: BinID) -> Option<Arc<Bin>>

Retreive a Bin given its BinID.

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pub fn mouse_inside(&self, window_id: WindowID, x: f32, y: f32) -> bool

Checks if the mouse position is on top of any Bin’s in the interface.

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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const ALIGN: usize

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type Init = T

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