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Angle

Struct Angle 

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pub struct Angle(pub u8);
Expand description

A rotation angle encoded as a single unsigned byte.

The Minecraft protocol represents rotations as a single byte where the full 0-255 range maps to 0-360 degrees. This is used for entity head rotation (Entity Head Look packet), entity look direction, and similar rotation fields. The conversion formula is:

  • Byte to degrees: value / 256.0 * 360.0
  • Degrees to byte: degrees / 360.0 * 256.0

The mapping wraps naturally: 256 steps for a full rotation gives approximately 1.4° precision per step, which is sufficient for visual entity rotation in the game.

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§0: u8

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impl Angle

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pub fn from_degrees(degrees: f32) -> Self

Creates an Angle from a degree value.

The degree value is normalized to the 0-255 byte range. Values outside 0-360 wrap naturally (e.g., 720° wraps to the same byte as 360°, which is 0).

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pub fn to_degrees(self) -> f32

Converts the angle to degrees in the range 0.0 to ~359.0.

The result has approximately 1.4° precision due to the single-byte encoding. A byte value of 0 maps to 0°, 64 to 90°, 128 to 180°, and 192 to 270°.

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impl Clone for Angle

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fn clone(&self) -> Angle

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for Angle

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impl Debug for Angle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Decode for Angle

Decodes an Angle from a single unsigned byte.

Reads exactly one byte. Any byte value is valid — the full 0-255 range maps to 0-360 degrees.

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fn decode(buf: &mut &[u8]) -> Result<Self>

Reads one byte and wraps it as an Angle.

Fails with Error::BufferUnderflow if the buffer is empty.

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impl Encode for Angle

Encodes an Angle as a single unsigned byte.

The angle is written directly as one byte with no transformation. This is the simplest encoding in the Minecraft protocol.

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fn encode(&self, buf: &mut Vec<u8>) -> Result<()>

Writes the angle as a single byte.

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impl EncodedSize for Angle

An Angle always occupies exactly 1 byte on the wire.

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impl Eq for Angle

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impl Hash for Angle

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for Angle

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fn eq(&self, other: &Angle) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for Angle

Auto Trait Implementations§

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impl Freeze for Angle

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impl RefUnwindSafe for Angle

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impl Send for Angle

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impl Sync for Angle

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impl Unpin for Angle

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impl UnsafeUnpin for Angle

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impl UnwindSafe for Angle

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.