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ConnectionState

Enum ConnectionState 

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pub enum ConnectionState {
    Handshake,
    Status,
    Login,
    Configuration,
    Play,
}
Expand description

The connection states in the Minecraft protocol.

A Minecraft connection progresses through these states in order: Handshake → Status or Login → Configuration → Play. Each state has its own set of valid packets (both serverbound and clientbound), and the packet ID space is independent per state — the same ID can mean different packets in different states.

The Handshake state is special: it contains only one serverbound packet that determines whether the connection transitions to Status (server list ping) or Login (joining the game).

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Handshake

Initial state. The client sends a single Handshake packet that declares the protocol version and whether it wants Status or Login.

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Status

Server list ping. The client requests server info (MOTD, player count, icon) and latency measurement. No authentication occurs.

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Login

Authentication and encryption setup. The client and server exchange login credentials, enable encryption (AES/CFB-8), and optionally enable compression. Ends with Login Success.

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Configuration

Post-login configuration. Registry data, resource packs, and feature flags are exchanged before entering gameplay. Added in Minecraft 1.20.2.

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Play

Active gameplay. The majority of packets (movement, block changes, chat, entity updates, chunk data) are exchanged in this state.

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impl ConnectionState

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pub fn as_str(&self) -> &'static str

Returns the protocol name of this state, used in error messages and debug output.

Trait Implementations§

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impl Clone for ConnectionState

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fn clone(&self) -> ConnectionState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ConnectionState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for ConnectionState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for ConnectionState

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for ConnectionState

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fn eq(&self, other: &ConnectionState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for ConnectionState

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impl Eq for ConnectionState

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impl StructuralPartialEq for ConnectionState

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.