pub struct ClientboundPlayRespawnSpawninfo {
pub dimension: i32,
pub name: String,
pub hashed_seed: i64,
pub gamemode: i8,
pub previous_gamemode: u8,
pub is_debug: bool,
pub is_flat: bool,
pub death: Option<Vec<u8>>,
pub portal_cooldown: i32,
pub sea_level: i32,
}Expand description
Inline data structure used by ClientboundPlayRespawn.
Fields§
§dimension: i32§name: String§hashed_seed: i64§gamemode: i8§previous_gamemode: u8§is_debug: bool§is_flat: bool§death: Option<Vec<u8>>§portal_cooldown: i32§sea_level: i32Trait Implementations§
Source§impl Clone for ClientboundPlayRespawnSpawninfo
impl Clone for ClientboundPlayRespawnSpawninfo
Source§fn clone(&self) -> ClientboundPlayRespawnSpawninfo
fn clone(&self) -> ClientboundPlayRespawnSpawninfo
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for ClientboundPlayRespawnSpawninfo
impl Default for ClientboundPlayRespawnSpawninfo
Source§fn default() -> ClientboundPlayRespawnSpawninfo
fn default() -> ClientboundPlayRespawnSpawninfo
Returns the “default value” for a type. Read more
Source§impl EncodedSize for ClientboundPlayRespawnSpawninfo
impl EncodedSize for ClientboundPlayRespawnSpawninfo
fn encoded_size(&self) -> usize
Source§impl PartialEq for ClientboundPlayRespawnSpawninfo
impl PartialEq for ClientboundPlayRespawnSpawninfo
Source§fn eq(&self, other: &ClientboundPlayRespawnSpawninfo) -> bool
fn eq(&self, other: &ClientboundPlayRespawnSpawninfo) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ClientboundPlayRespawnSpawninfo
Auto Trait Implementations§
impl Freeze for ClientboundPlayRespawnSpawninfo
impl RefUnwindSafe for ClientboundPlayRespawnSpawninfo
impl Send for ClientboundPlayRespawnSpawninfo
impl Sync for ClientboundPlayRespawnSpawninfo
impl Unpin for ClientboundPlayRespawnSpawninfo
impl UnsafeUnpin for ClientboundPlayRespawnSpawninfo
impl UnwindSafe for ClientboundPlayRespawnSpawninfo
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more