pub struct ClientboundPlayPlayerRotation {
pub yaw: f32,
pub pitch: f32,
}Fields§
§yaw: f32§pitch: f32Implementations§
Source§impl ClientboundPlayPlayerRotation
impl ClientboundPlayPlayerRotation
Sourcepub const PACKET_ID: i32 = 67i32
pub const PACKET_ID: i32 = 67i32
The packet ID used by the registry to dispatch this packet.
This value is declared via #[packet(id = N)] and corresponds to
the VarInt packet ID read/written by the framing layer. The struct’s
own Encode/Decode does NOT include this ID — it only encodes the
packet’s payload fields.
Trait Implementations§
Source§impl Clone for ClientboundPlayPlayerRotation
impl Clone for ClientboundPlayPlayerRotation
Source§fn clone(&self) -> ClientboundPlayPlayerRotation
fn clone(&self) -> ClientboundPlayPlayerRotation
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for ClientboundPlayPlayerRotation
impl Default for ClientboundPlayPlayerRotation
Source§fn default() -> ClientboundPlayPlayerRotation
fn default() -> ClientboundPlayPlayerRotation
Returns the “default value” for a type. Read more
Source§impl EncodedSize for ClientboundPlayPlayerRotation
impl EncodedSize for ClientboundPlayPlayerRotation
fn encoded_size(&self) -> usize
Source§impl PartialEq for ClientboundPlayPlayerRotation
impl PartialEq for ClientboundPlayPlayerRotation
Source§fn eq(&self, other: &ClientboundPlayPlayerRotation) -> bool
fn eq(&self, other: &ClientboundPlayPlayerRotation) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ClientboundPlayPlayerRotation
Auto Trait Implementations§
impl Freeze for ClientboundPlayPlayerRotation
impl RefUnwindSafe for ClientboundPlayPlayerRotation
impl Send for ClientboundPlayPlayerRotation
impl Sync for ClientboundPlayPlayerRotation
impl Unpin for ClientboundPlayPlayerRotation
impl UnsafeUnpin for ClientboundPlayPlayerRotation
impl UnwindSafe for ClientboundPlayPlayerRotation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more