pub struct ClientboundPlayDeathCombatEvent {
pub player_id: i32,
pub message: NbtCompound,
}Fields§
§player_id: i32§message: NbtCompoundImplementations§
Source§impl ClientboundPlayDeathCombatEvent
impl ClientboundPlayDeathCombatEvent
Sourcepub const PACKET_ID: i32 = 62i32
pub const PACKET_ID: i32 = 62i32
The packet ID used by the registry to dispatch this packet.
This value is declared via #[packet(id = N)] and corresponds to
the VarInt packet ID read/written by the framing layer. The struct’s
own Encode/Decode does NOT include this ID — it only encodes the
packet’s payload fields.
Trait Implementations§
Source§impl Clone for ClientboundPlayDeathCombatEvent
impl Clone for ClientboundPlayDeathCombatEvent
Source§fn clone(&self) -> ClientboundPlayDeathCombatEvent
fn clone(&self) -> ClientboundPlayDeathCombatEvent
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for ClientboundPlayDeathCombatEvent
impl Default for ClientboundPlayDeathCombatEvent
Source§fn default() -> ClientboundPlayDeathCombatEvent
fn default() -> ClientboundPlayDeathCombatEvent
Returns the “default value” for a type. Read more
Source§impl EncodedSize for ClientboundPlayDeathCombatEvent
impl EncodedSize for ClientboundPlayDeathCombatEvent
fn encoded_size(&self) -> usize
Source§impl PartialEq for ClientboundPlayDeathCombatEvent
impl PartialEq for ClientboundPlayDeathCombatEvent
Source§fn eq(&self, other: &ClientboundPlayDeathCombatEvent) -> bool
fn eq(&self, other: &ClientboundPlayDeathCombatEvent) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ClientboundPlayDeathCombatEvent
Auto Trait Implementations§
impl Freeze for ClientboundPlayDeathCombatEvent
impl RefUnwindSafe for ClientboundPlayDeathCombatEvent
impl Send for ClientboundPlayDeathCombatEvent
impl Sync for ClientboundPlayDeathCombatEvent
impl Unpin for ClientboundPlayDeathCombatEvent
impl UnsafeUnpin for ClientboundPlayDeathCombatEvent
impl UnwindSafe for ClientboundPlayDeathCombatEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more