pub struct ClientboundPlaySetProjectilePower {
pub id: i32,
pub acceleration_power: f64,
}Fields§
§id: i32§acceleration_power: f64Implementations§
Source§impl ClientboundPlaySetProjectilePower
impl ClientboundPlaySetProjectilePower
Sourcepub const PACKET_ID: i32 = 128i32
pub const PACKET_ID: i32 = 128i32
The packet ID used by the registry to dispatch this packet.
This value is declared via #[packet(id = N)] and corresponds to
the VarInt packet ID read/written by the framing layer. The struct’s
own Encode/Decode does NOT include this ID — it only encodes the
packet’s payload fields.
Trait Implementations§
Source§impl Clone for ClientboundPlaySetProjectilePower
impl Clone for ClientboundPlaySetProjectilePower
Source§fn clone(&self) -> ClientboundPlaySetProjectilePower
fn clone(&self) -> ClientboundPlaySetProjectilePower
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for ClientboundPlaySetProjectilePower
impl Default for ClientboundPlaySetProjectilePower
Source§fn default() -> ClientboundPlaySetProjectilePower
fn default() -> ClientboundPlaySetProjectilePower
Returns the “default value” for a type. Read more
Source§impl EncodedSize for ClientboundPlaySetProjectilePower
impl EncodedSize for ClientboundPlaySetProjectilePower
fn encoded_size(&self) -> usize
Source§impl PartialEq for ClientboundPlaySetProjectilePower
impl PartialEq for ClientboundPlaySetProjectilePower
Source§fn eq(&self, other: &ClientboundPlaySetProjectilePower) -> bool
fn eq(&self, other: &ClientboundPlaySetProjectilePower) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ClientboundPlaySetProjectilePower
Auto Trait Implementations§
impl Freeze for ClientboundPlaySetProjectilePower
impl RefUnwindSafe for ClientboundPlaySetProjectilePower
impl Send for ClientboundPlaySetProjectilePower
impl Sync for ClientboundPlaySetProjectilePower
impl Unpin for ClientboundPlaySetProjectilePower
impl UnsafeUnpin for ClientboundPlaySetProjectilePower
impl UnwindSafe for ClientboundPlaySetProjectilePower
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more