pub struct ClientboundPlayEntityVelocity {
pub entity_id: i32,
pub velocity: Vec3i16,
}Fields§
§entity_id: i32§velocity: Vec3i16Implementations§
Source§impl ClientboundPlayEntityVelocity
impl ClientboundPlayEntityVelocity
Sourcepub const PACKET_ID: i32 = 95i32
pub const PACKET_ID: i32 = 95i32
The packet ID used by the registry to dispatch this packet.
This value is declared via #[packet(id = N)] and corresponds to
the VarInt packet ID read/written by the framing layer. The struct’s
own Encode/Decode does NOT include this ID — it only encodes the
packet’s payload fields.
Trait Implementations§
Source§impl Clone for ClientboundPlayEntityVelocity
impl Clone for ClientboundPlayEntityVelocity
Source§fn clone(&self) -> ClientboundPlayEntityVelocity
fn clone(&self) -> ClientboundPlayEntityVelocity
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for ClientboundPlayEntityVelocity
impl Default for ClientboundPlayEntityVelocity
Source§fn default() -> ClientboundPlayEntityVelocity
fn default() -> ClientboundPlayEntityVelocity
Returns the “default value” for a type. Read more
Source§impl EncodedSize for ClientboundPlayEntityVelocity
impl EncodedSize for ClientboundPlayEntityVelocity
fn encoded_size(&self) -> usize
Source§impl PartialEq for ClientboundPlayEntityVelocity
impl PartialEq for ClientboundPlayEntityVelocity
Source§fn eq(&self, other: &ClientboundPlayEntityVelocity) -> bool
fn eq(&self, other: &ClientboundPlayEntityVelocity) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ClientboundPlayEntityVelocity
Auto Trait Implementations§
impl Freeze for ClientboundPlayEntityVelocity
impl RefUnwindSafe for ClientboundPlayEntityVelocity
impl Send for ClientboundPlayEntityVelocity
impl Sync for ClientboundPlayEntityVelocity
impl Unpin for ClientboundPlayEntityVelocity
impl UnsafeUnpin for ClientboundPlayEntityVelocity
impl UnwindSafe for ClientboundPlayEntityVelocity
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more