pub struct ClientboundPlayEntityUpdateAttributes {
pub entity_id: i32,
pub properties: Vec<ClientboundPlayEntityUpdateAttributesProperties>,
}Fields§
§entity_id: i32§properties: Vec<ClientboundPlayEntityUpdateAttributesProperties>Implementations§
Source§impl ClientboundPlayEntityUpdateAttributes
impl ClientboundPlayEntityUpdateAttributes
Sourcepub const PACKET_ID: i32 = 124i32
pub const PACKET_ID: i32 = 124i32
The packet ID used by the registry to dispatch this packet.
This value is declared via #[packet(id = N)] and corresponds to
the VarInt packet ID read/written by the framing layer. The struct’s
own Encode/Decode does NOT include this ID — it only encodes the
packet’s payload fields.
Trait Implementations§
Source§impl Clone for ClientboundPlayEntityUpdateAttributes
impl Clone for ClientboundPlayEntityUpdateAttributes
Source§fn clone(&self) -> ClientboundPlayEntityUpdateAttributes
fn clone(&self) -> ClientboundPlayEntityUpdateAttributes
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for ClientboundPlayEntityUpdateAttributes
impl Default for ClientboundPlayEntityUpdateAttributes
Source§fn default() -> ClientboundPlayEntityUpdateAttributes
fn default() -> ClientboundPlayEntityUpdateAttributes
Returns the “default value” for a type. Read more
Source§impl EncodedSize for ClientboundPlayEntityUpdateAttributes
impl EncodedSize for ClientboundPlayEntityUpdateAttributes
fn encoded_size(&self) -> usize
Source§impl PartialEq for ClientboundPlayEntityUpdateAttributes
impl PartialEq for ClientboundPlayEntityUpdateAttributes
Source§fn eq(&self, other: &ClientboundPlayEntityUpdateAttributes) -> bool
fn eq(&self, other: &ClientboundPlayEntityUpdateAttributes) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ClientboundPlayEntityUpdateAttributes
Auto Trait Implementations§
impl Freeze for ClientboundPlayEntityUpdateAttributes
impl RefUnwindSafe for ClientboundPlayEntityUpdateAttributes
impl Send for ClientboundPlayEntityUpdateAttributes
impl Sync for ClientboundPlayEntityUpdateAttributes
impl Unpin for ClientboundPlayEntityUpdateAttributes
impl UnsafeUnpin for ClientboundPlayEntityUpdateAttributes
impl UnwindSafe for ClientboundPlayEntityUpdateAttributes
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more