pub struct ClientboundPlayEntityMoveLook {
pub entity_id: i32,
pub d_x: i16,
pub d_y: i16,
pub d_z: i16,
pub yaw: i8,
pub pitch: i8,
pub on_ground: bool,
}Fields§
§entity_id: i32§d_x: i16§d_y: i16§d_z: i16§yaw: i8§pitch: i8§on_ground: boolImplementations§
Source§impl ClientboundPlayEntityMoveLook
impl ClientboundPlayEntityMoveLook
Sourcepub const PACKET_ID: i32 = 48i32
pub const PACKET_ID: i32 = 48i32
The packet ID used by the registry to dispatch this packet.
This value is declared via #[packet(id = N)] and corresponds to
the VarInt packet ID read/written by the framing layer. The struct’s
own Encode/Decode does NOT include this ID — it only encodes the
packet’s payload fields.
Trait Implementations§
Source§impl Clone for ClientboundPlayEntityMoveLook
impl Clone for ClientboundPlayEntityMoveLook
Source§fn clone(&self) -> ClientboundPlayEntityMoveLook
fn clone(&self) -> ClientboundPlayEntityMoveLook
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for ClientboundPlayEntityMoveLook
impl Default for ClientboundPlayEntityMoveLook
Source§fn default() -> ClientboundPlayEntityMoveLook
fn default() -> ClientboundPlayEntityMoveLook
Returns the “default value” for a type. Read more
Source§impl EncodedSize for ClientboundPlayEntityMoveLook
impl EncodedSize for ClientboundPlayEntityMoveLook
fn encoded_size(&self) -> usize
Source§impl PartialEq for ClientboundPlayEntityMoveLook
impl PartialEq for ClientboundPlayEntityMoveLook
Source§fn eq(&self, other: &ClientboundPlayEntityMoveLook) -> bool
fn eq(&self, other: &ClientboundPlayEntityMoveLook) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ClientboundPlayEntityMoveLook
Auto Trait Implementations§
impl Freeze for ClientboundPlayEntityMoveLook
impl RefUnwindSafe for ClientboundPlayEntityMoveLook
impl Send for ClientboundPlayEntityMoveLook
impl Sync for ClientboundPlayEntityMoveLook
impl Unpin for ClientboundPlayEntityMoveLook
impl UnsafeUnpin for ClientboundPlayEntityMoveLook
impl UnwindSafe for ClientboundPlayEntityMoveLook
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more