pub struct ClientboundPlayEntityDestroy {
pub entity_ids: Vec<i32>,
}Fields§
§entity_ids: Vec<i32>Implementations§
Source§impl ClientboundPlayEntityDestroy
impl ClientboundPlayEntityDestroy
Sourcepub const PACKET_ID: i32 = 71i32
pub const PACKET_ID: i32 = 71i32
The packet ID used by the registry to dispatch this packet.
This value is declared via #[packet(id = N)] and corresponds to
the VarInt packet ID read/written by the framing layer. The struct’s
own Encode/Decode does NOT include this ID — it only encodes the
packet’s payload fields.
Trait Implementations§
Source§impl Clone for ClientboundPlayEntityDestroy
impl Clone for ClientboundPlayEntityDestroy
Source§fn clone(&self) -> ClientboundPlayEntityDestroy
fn clone(&self) -> ClientboundPlayEntityDestroy
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ClientboundPlayEntityDestroy
impl Debug for ClientboundPlayEntityDestroy
Source§impl Default for ClientboundPlayEntityDestroy
impl Default for ClientboundPlayEntityDestroy
Source§fn default() -> ClientboundPlayEntityDestroy
fn default() -> ClientboundPlayEntityDestroy
Returns the “default value” for a type. Read more
Source§impl EncodedSize for ClientboundPlayEntityDestroy
impl EncodedSize for ClientboundPlayEntityDestroy
fn encoded_size(&self) -> usize
Source§impl PartialEq for ClientboundPlayEntityDestroy
impl PartialEq for ClientboundPlayEntityDestroy
Source§fn eq(&self, other: &ClientboundPlayEntityDestroy) -> bool
fn eq(&self, other: &ClientboundPlayEntityDestroy) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ClientboundPlayEntityDestroy
Auto Trait Implementations§
impl Freeze for ClientboundPlayEntityDestroy
impl RefUnwindSafe for ClientboundPlayEntityDestroy
impl Send for ClientboundPlayEntityDestroy
impl Sync for ClientboundPlayEntityDestroy
impl Unpin for ClientboundPlayEntityDestroy
impl UnsafeUnpin for ClientboundPlayEntityDestroy
impl UnwindSafe for ClientboundPlayEntityDestroy
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more