pub struct ClientboundPlayTeams {
pub team: String,
pub mode: ClientboundPlayTeamsMode,
}Fields§
§team: String§mode: ClientboundPlayTeamsModeImplementations§
Source§impl ClientboundPlayTeams
impl ClientboundPlayTeams
Sourcepub const PACKET_ID: i32 = 103i32
pub const PACKET_ID: i32 = 103i32
The packet ID used by the registry to dispatch this packet.
This value is declared via #[packet(id = N)] and corresponds to
the VarInt packet ID read/written by the framing layer. The struct’s
own Encode/Decode does NOT include this ID — it only encodes the
packet’s payload fields.
Trait Implementations§
Source§impl Clone for ClientboundPlayTeams
impl Clone for ClientboundPlayTeams
Source§fn clone(&self) -> ClientboundPlayTeams
fn clone(&self) -> ClientboundPlayTeams
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ClientboundPlayTeams
impl Debug for ClientboundPlayTeams
Source§impl Default for ClientboundPlayTeams
impl Default for ClientboundPlayTeams
Source§fn default() -> ClientboundPlayTeams
fn default() -> ClientboundPlayTeams
Returns the “default value” for a type. Read more
Source§impl EncodedSize for ClientboundPlayTeams
impl EncodedSize for ClientboundPlayTeams
fn encoded_size(&self) -> usize
Source§impl PartialEq for ClientboundPlayTeams
impl PartialEq for ClientboundPlayTeams
impl StructuralPartialEq for ClientboundPlayTeams
Auto Trait Implementations§
impl Freeze for ClientboundPlayTeams
impl RefUnwindSafe for ClientboundPlayTeams
impl Send for ClientboundPlayTeams
impl Sync for ClientboundPlayTeams
impl Unpin for ClientboundPlayTeams
impl UnsafeUnpin for ClientboundPlayTeams
impl UnwindSafe for ClientboundPlayTeams
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more