pub struct ClientboundPlayRelEntityMove {
pub entity_id: i32,
pub d_x: i16,
pub d_y: i16,
pub d_z: i16,
pub on_ground: bool,
}Fields§
§entity_id: i32§d_x: i16§d_y: i16§d_z: i16§on_ground: boolImplementations§
Source§impl ClientboundPlayRelEntityMove
impl ClientboundPlayRelEntityMove
Sourcepub const PACKET_ID: i32 = 47i32
pub const PACKET_ID: i32 = 47i32
The packet ID used by the registry to dispatch this packet.
This value is declared via #[packet(id = N)] and corresponds to
the VarInt packet ID read/written by the framing layer. The struct’s
own Encode/Decode does NOT include this ID — it only encodes the
packet’s payload fields.
Trait Implementations§
Source§impl Clone for ClientboundPlayRelEntityMove
impl Clone for ClientboundPlayRelEntityMove
Source§fn clone(&self) -> ClientboundPlayRelEntityMove
fn clone(&self) -> ClientboundPlayRelEntityMove
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ClientboundPlayRelEntityMove
impl Debug for ClientboundPlayRelEntityMove
Source§impl Default for ClientboundPlayRelEntityMove
impl Default for ClientboundPlayRelEntityMove
Source§fn default() -> ClientboundPlayRelEntityMove
fn default() -> ClientboundPlayRelEntityMove
Returns the “default value” for a type. Read more
Source§impl EncodedSize for ClientboundPlayRelEntityMove
impl EncodedSize for ClientboundPlayRelEntityMove
fn encoded_size(&self) -> usize
Source§impl PartialEq for ClientboundPlayRelEntityMove
impl PartialEq for ClientboundPlayRelEntityMove
Source§fn eq(&self, other: &ClientboundPlayRelEntityMove) -> bool
fn eq(&self, other: &ClientboundPlayRelEntityMove) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ClientboundPlayRelEntityMove
Auto Trait Implementations§
impl Freeze for ClientboundPlayRelEntityMove
impl RefUnwindSafe for ClientboundPlayRelEntityMove
impl Send for ClientboundPlayRelEntityMove
impl Sync for ClientboundPlayRelEntityMove
impl Unpin for ClientboundPlayRelEntityMove
impl UnsafeUnpin for ClientboundPlayRelEntityMove
impl UnwindSafe for ClientboundPlayRelEntityMove
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more