pub struct ClientboundPlayTileEntityData {
pub location: Position,
pub action: i32,
pub nbt_data: NbtCompound,
}Fields§
§location: Position§action: i32§nbt_data: NbtCompoundImplementations§
Source§impl ClientboundPlayTileEntityData
impl ClientboundPlayTileEntityData
Sourcepub const PACKET_ID: i32 = 7i32
pub const PACKET_ID: i32 = 7i32
The packet ID used by the registry to dispatch this packet.
This value is declared via #[packet(id = N)] and corresponds to
the VarInt packet ID read/written by the framing layer. The struct’s
own Encode/Decode does NOT include this ID — it only encodes the
packet’s payload fields.
Trait Implementations§
Source§impl Clone for ClientboundPlayTileEntityData
impl Clone for ClientboundPlayTileEntityData
Source§fn clone(&self) -> ClientboundPlayTileEntityData
fn clone(&self) -> ClientboundPlayTileEntityData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for ClientboundPlayTileEntityData
impl Default for ClientboundPlayTileEntityData
Source§fn default() -> ClientboundPlayTileEntityData
fn default() -> ClientboundPlayTileEntityData
Returns the “default value” for a type. Read more
Source§impl EncodedSize for ClientboundPlayTileEntityData
impl EncodedSize for ClientboundPlayTileEntityData
fn encoded_size(&self) -> usize
Source§impl PartialEq for ClientboundPlayTileEntityData
impl PartialEq for ClientboundPlayTileEntityData
Source§fn eq(&self, other: &ClientboundPlayTileEntityData) -> bool
fn eq(&self, other: &ClientboundPlayTileEntityData) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ClientboundPlayTileEntityData
Auto Trait Implementations§
impl Freeze for ClientboundPlayTileEntityData
impl RefUnwindSafe for ClientboundPlayTileEntityData
impl Send for ClientboundPlayTileEntityData
impl Sync for ClientboundPlayTileEntityData
impl Unpin for ClientboundPlayTileEntityData
impl UnsafeUnpin for ClientboundPlayTileEntityData
impl UnwindSafe for ClientboundPlayTileEntityData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more