pub struct ClientboundPlaySpawnPosition {
pub location: Position,
pub angle: f32,
}Fields§
§location: Position§angle: f32Implementations§
Source§impl ClientboundPlaySpawnPosition
impl ClientboundPlaySpawnPosition
Sourcepub const PACKET_ID: i32 = 91i32
pub const PACKET_ID: i32 = 91i32
The packet ID used by the registry to dispatch this packet.
This value is declared via #[packet(id = N)] and corresponds to
the VarInt packet ID read/written by the framing layer. The struct’s
own Encode/Decode does NOT include this ID — it only encodes the
packet’s payload fields.
Trait Implementations§
Source§impl Clone for ClientboundPlaySpawnPosition
impl Clone for ClientboundPlaySpawnPosition
Source§fn clone(&self) -> ClientboundPlaySpawnPosition
fn clone(&self) -> ClientboundPlaySpawnPosition
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ClientboundPlaySpawnPosition
impl Debug for ClientboundPlaySpawnPosition
Source§impl Default for ClientboundPlaySpawnPosition
impl Default for ClientboundPlaySpawnPosition
Source§fn default() -> ClientboundPlaySpawnPosition
fn default() -> ClientboundPlaySpawnPosition
Returns the “default value” for a type. Read more
Source§impl EncodedSize for ClientboundPlaySpawnPosition
impl EncodedSize for ClientboundPlaySpawnPosition
fn encoded_size(&self) -> usize
Source§impl PartialEq for ClientboundPlaySpawnPosition
impl PartialEq for ClientboundPlaySpawnPosition
Source§fn eq(&self, other: &ClientboundPlaySpawnPosition) -> bool
fn eq(&self, other: &ClientboundPlaySpawnPosition) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ClientboundPlaySpawnPosition
Auto Trait Implementations§
impl Freeze for ClientboundPlaySpawnPosition
impl RefUnwindSafe for ClientboundPlaySpawnPosition
impl Send for ClientboundPlaySpawnPosition
impl Sync for ClientboundPlaySpawnPosition
impl Unpin for ClientboundPlaySpawnPosition
impl UnsafeUnpin for ClientboundPlaySpawnPosition
impl UnwindSafe for ClientboundPlaySpawnPosition
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more