pub struct ClientboundPlayAdvancements {
pub reset: bool,
pub advancement_mapping: Vec<ClientboundPlayAdvancementsAdvancementmapping>,
pub identifiers: Vec<String>,
pub progress_mapping: Vec<ClientboundPlayAdvancementsProgressmapping>,
}Fields§
§reset: bool§advancement_mapping: Vec<ClientboundPlayAdvancementsAdvancementmapping>§identifiers: Vec<String>§progress_mapping: Vec<ClientboundPlayAdvancementsProgressmapping>Implementations§
Source§impl ClientboundPlayAdvancements
impl ClientboundPlayAdvancements
Sourcepub const PACKET_ID: i32 = 123i32
pub const PACKET_ID: i32 = 123i32
The packet ID used by the registry to dispatch this packet.
This value is declared via #[packet(id = N)] and corresponds to
the VarInt packet ID read/written by the framing layer. The struct’s
own Encode/Decode does NOT include this ID — it only encodes the
packet’s payload fields.
Trait Implementations§
Source§impl Clone for ClientboundPlayAdvancements
impl Clone for ClientboundPlayAdvancements
Source§fn clone(&self) -> ClientboundPlayAdvancements
fn clone(&self) -> ClientboundPlayAdvancements
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ClientboundPlayAdvancements
impl Debug for ClientboundPlayAdvancements
Source§impl Default for ClientboundPlayAdvancements
impl Default for ClientboundPlayAdvancements
Source§fn default() -> ClientboundPlayAdvancements
fn default() -> ClientboundPlayAdvancements
Returns the “default value” for a type. Read more
Source§impl Encode for ClientboundPlayAdvancements
impl Encode for ClientboundPlayAdvancements
Source§impl EncodedSize for ClientboundPlayAdvancements
impl EncodedSize for ClientboundPlayAdvancements
fn encoded_size(&self) -> usize
impl StructuralPartialEq for ClientboundPlayAdvancements
Auto Trait Implementations§
impl Freeze for ClientboundPlayAdvancements
impl RefUnwindSafe for ClientboundPlayAdvancements
impl Send for ClientboundPlayAdvancements
impl Sync for ClientboundPlayAdvancements
impl Unpin for ClientboundPlayAdvancements
impl UnsafeUnpin for ClientboundPlayAdvancements
impl UnwindSafe for ClientboundPlayAdvancements
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more