pub struct ClientboundPlayHurtAnimation {
pub entity_id: i32,
pub yaw: f32,
}Fields§
§entity_id: i32§yaw: f32Implementations§
Source§impl ClientboundPlayHurtAnimation
impl ClientboundPlayHurtAnimation
Sourcepub const PACKET_ID: i32 = 37i32
pub const PACKET_ID: i32 = 37i32
The packet ID used by the registry to dispatch this packet.
This value is declared via #[packet(id = N)] and corresponds to
the VarInt packet ID read/written by the framing layer. The struct’s
own Encode/Decode does NOT include this ID — it only encodes the
packet’s payload fields.
Trait Implementations§
Source§impl Clone for ClientboundPlayHurtAnimation
impl Clone for ClientboundPlayHurtAnimation
Source§fn clone(&self) -> ClientboundPlayHurtAnimation
fn clone(&self) -> ClientboundPlayHurtAnimation
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ClientboundPlayHurtAnimation
impl Debug for ClientboundPlayHurtAnimation
Source§impl Default for ClientboundPlayHurtAnimation
impl Default for ClientboundPlayHurtAnimation
Source§fn default() -> ClientboundPlayHurtAnimation
fn default() -> ClientboundPlayHurtAnimation
Returns the “default value” for a type. Read more
Source§impl EncodedSize for ClientboundPlayHurtAnimation
impl EncodedSize for ClientboundPlayHurtAnimation
fn encoded_size(&self) -> usize
Source§impl PartialEq for ClientboundPlayHurtAnimation
impl PartialEq for ClientboundPlayHurtAnimation
Source§fn eq(&self, other: &ClientboundPlayHurtAnimation) -> bool
fn eq(&self, other: &ClientboundPlayHurtAnimation) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ClientboundPlayHurtAnimation
Auto Trait Implementations§
impl Freeze for ClientboundPlayHurtAnimation
impl RefUnwindSafe for ClientboundPlayHurtAnimation
impl Send for ClientboundPlayHurtAnimation
impl Sync for ClientboundPlayHurtAnimation
impl Unpin for ClientboundPlayHurtAnimation
impl UnsafeUnpin for ClientboundPlayHurtAnimation
impl UnwindSafe for ClientboundPlayHurtAnimation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more