pub struct ClientboundPlayEntityUpdateAttributesProperties {
pub key: i32,
pub value: f64,
pub modifiers: Vec<ClientboundPlayEntityUpdateAttributesPropertiesModifiers>,
}Expand description
Inline data structure used by ClientboundPlayEntityUpdateAttributes.
Fields§
§key: i32§value: f64§modifiers: Vec<ClientboundPlayEntityUpdateAttributesPropertiesModifiers>Trait Implementations§
Source§impl Clone for ClientboundPlayEntityUpdateAttributesProperties
impl Clone for ClientboundPlayEntityUpdateAttributesProperties
Source§fn clone(&self) -> ClientboundPlayEntityUpdateAttributesProperties
fn clone(&self) -> ClientboundPlayEntityUpdateAttributesProperties
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for ClientboundPlayEntityUpdateAttributesProperties
impl Default for ClientboundPlayEntityUpdateAttributesProperties
Source§fn default() -> ClientboundPlayEntityUpdateAttributesProperties
fn default() -> ClientboundPlayEntityUpdateAttributesProperties
Returns the “default value” for a type. Read more
Source§impl EncodedSize for ClientboundPlayEntityUpdateAttributesProperties
impl EncodedSize for ClientboundPlayEntityUpdateAttributesProperties
fn encoded_size(&self) -> usize
Source§impl PartialEq for ClientboundPlayEntityUpdateAttributesProperties
impl PartialEq for ClientboundPlayEntityUpdateAttributesProperties
Source§fn eq(&self, other: &ClientboundPlayEntityUpdateAttributesProperties) -> bool
fn eq(&self, other: &ClientboundPlayEntityUpdateAttributesProperties) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ClientboundPlayEntityUpdateAttributesProperties
Auto Trait Implementations§
impl Freeze for ClientboundPlayEntityUpdateAttributesProperties
impl RefUnwindSafe for ClientboundPlayEntityUpdateAttributesProperties
impl Send for ClientboundPlayEntityUpdateAttributesProperties
impl Sync for ClientboundPlayEntityUpdateAttributesProperties
impl Unpin for ClientboundPlayEntityUpdateAttributesProperties
impl UnsafeUnpin for ClientboundPlayEntityUpdateAttributesProperties
impl UnwindSafe for ClientboundPlayEntityUpdateAttributesProperties
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more