pub struct ClientboundPlayEntityHeadRotation {
pub entity_id: i32,
pub head_yaw: i8,
}Fields§
§entity_id: i32§head_yaw: i8Implementations§
Source§impl ClientboundPlayEntityHeadRotation
impl ClientboundPlayEntityHeadRotation
Sourcepub const PACKET_ID: i32 = 77i32
pub const PACKET_ID: i32 = 77i32
The packet ID used by the registry to dispatch this packet.
This value is declared via #[packet(id = N)] and corresponds to
the VarInt packet ID read/written by the framing layer. The struct’s
own Encode/Decode does NOT include this ID — it only encodes the
packet’s payload fields.
Trait Implementations§
Source§impl Clone for ClientboundPlayEntityHeadRotation
impl Clone for ClientboundPlayEntityHeadRotation
Source§fn clone(&self) -> ClientboundPlayEntityHeadRotation
fn clone(&self) -> ClientboundPlayEntityHeadRotation
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for ClientboundPlayEntityHeadRotation
impl Default for ClientboundPlayEntityHeadRotation
Source§fn default() -> ClientboundPlayEntityHeadRotation
fn default() -> ClientboundPlayEntityHeadRotation
Returns the “default value” for a type. Read more
Source§impl EncodedSize for ClientboundPlayEntityHeadRotation
impl EncodedSize for ClientboundPlayEntityHeadRotation
fn encoded_size(&self) -> usize
Source§impl PartialEq for ClientboundPlayEntityHeadRotation
impl PartialEq for ClientboundPlayEntityHeadRotation
Source§fn eq(&self, other: &ClientboundPlayEntityHeadRotation) -> bool
fn eq(&self, other: &ClientboundPlayEntityHeadRotation) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ClientboundPlayEntityHeadRotation
Auto Trait Implementations§
impl Freeze for ClientboundPlayEntityHeadRotation
impl RefUnwindSafe for ClientboundPlayEntityHeadRotation
impl Send for ClientboundPlayEntityHeadRotation
impl Sync for ClientboundPlayEntityHeadRotation
impl Unpin for ClientboundPlayEntityHeadRotation
impl UnsafeUnpin for ClientboundPlayEntityHeadRotation
impl UnwindSafe for ClientboundPlayEntityHeadRotation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more