pub struct ClientboundPlayEntityEquipment {
pub entity_id: i32,
pub equipments: Vec<u8>,
}Fields§
§entity_id: i32§equipments: Vec<u8>Implementations§
Source§impl ClientboundPlayEntityEquipment
impl ClientboundPlayEntityEquipment
Sourcepub const PACKET_ID: i32 = 96i32
pub const PACKET_ID: i32 = 96i32
The packet ID used by the registry to dispatch this packet.
This value is declared via #[packet(id = N)] and corresponds to
the VarInt packet ID read/written by the framing layer. The struct’s
own Encode/Decode does NOT include this ID — it only encodes the
packet’s payload fields.
Trait Implementations§
Source§impl Clone for ClientboundPlayEntityEquipment
impl Clone for ClientboundPlayEntityEquipment
Source§fn clone(&self) -> ClientboundPlayEntityEquipment
fn clone(&self) -> ClientboundPlayEntityEquipment
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for ClientboundPlayEntityEquipment
impl Default for ClientboundPlayEntityEquipment
Source§fn default() -> ClientboundPlayEntityEquipment
fn default() -> ClientboundPlayEntityEquipment
Returns the “default value” for a type. Read more
Source§impl EncodedSize for ClientboundPlayEntityEquipment
impl EncodedSize for ClientboundPlayEntityEquipment
fn encoded_size(&self) -> usize
Source§impl PartialEq for ClientboundPlayEntityEquipment
impl PartialEq for ClientboundPlayEntityEquipment
Source§fn eq(&self, other: &ClientboundPlayEntityEquipment) -> bool
fn eq(&self, other: &ClientboundPlayEntityEquipment) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ClientboundPlayEntityEquipment
Auto Trait Implementations§
impl Freeze for ClientboundPlayEntityEquipment
impl RefUnwindSafe for ClientboundPlayEntityEquipment
impl Send for ClientboundPlayEntityEquipment
impl Sync for ClientboundPlayEntityEquipment
impl Unpin for ClientboundPlayEntityEquipment
impl UnsafeUnpin for ClientboundPlayEntityEquipment
impl UnwindSafe for ClientboundPlayEntityEquipment
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more