pub struct ClientboundPlayGameStateChange {
pub reason: u8,
pub game_mode: f32,
}Fields§
§reason: u8§game_mode: f32Implementations§
Source§impl ClientboundPlayGameStateChange
impl ClientboundPlayGameStateChange
Sourcepub const PACKET_ID: i32 = 35i32
pub const PACKET_ID: i32 = 35i32
The packet ID used by the registry to dispatch this packet.
This value is declared via #[packet(id = N)] and corresponds to
the VarInt packet ID read/written by the framing layer. The struct’s
own Encode/Decode does NOT include this ID — it only encodes the
packet’s payload fields.
Trait Implementations§
Source§impl Clone for ClientboundPlayGameStateChange
impl Clone for ClientboundPlayGameStateChange
Source§fn clone(&self) -> ClientboundPlayGameStateChange
fn clone(&self) -> ClientboundPlayGameStateChange
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for ClientboundPlayGameStateChange
impl Default for ClientboundPlayGameStateChange
Source§fn default() -> ClientboundPlayGameStateChange
fn default() -> ClientboundPlayGameStateChange
Returns the “default value” for a type. Read more
Source§impl EncodedSize for ClientboundPlayGameStateChange
impl EncodedSize for ClientboundPlayGameStateChange
fn encoded_size(&self) -> usize
Source§impl PartialEq for ClientboundPlayGameStateChange
impl PartialEq for ClientboundPlayGameStateChange
Source§fn eq(&self, other: &ClientboundPlayGameStateChange) -> bool
fn eq(&self, other: &ClientboundPlayGameStateChange) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ClientboundPlayGameStateChange
Auto Trait Implementations§
impl Freeze for ClientboundPlayGameStateChange
impl RefUnwindSafe for ClientboundPlayGameStateChange
impl Send for ClientboundPlayGameStateChange
impl Sync for ClientboundPlayGameStateChange
impl Unpin for ClientboundPlayGameStateChange
impl UnsafeUnpin for ClientboundPlayGameStateChange
impl UnwindSafe for ClientboundPlayGameStateChange
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more