pub struct ClientboundPlaySetPlayerInventory {
pub slot_id: i32,
pub contents: Slot,
}Fields§
§slot_id: i32§contents: SlotImplementations§
Source§impl ClientboundPlaySetPlayerInventory
impl ClientboundPlaySetPlayerInventory
Sourcepub const PACKET_ID: i32 = 102i32
pub const PACKET_ID: i32 = 102i32
The packet ID used by the registry to dispatch this packet.
This value is declared via #[packet(id = N)] and corresponds to
the VarInt packet ID read/written by the framing layer. The struct’s
own Encode/Decode does NOT include this ID — it only encodes the
packet’s payload fields.
Trait Implementations§
Source§impl Clone for ClientboundPlaySetPlayerInventory
impl Clone for ClientboundPlaySetPlayerInventory
Source§fn clone(&self) -> ClientboundPlaySetPlayerInventory
fn clone(&self) -> ClientboundPlaySetPlayerInventory
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for ClientboundPlaySetPlayerInventory
impl Default for ClientboundPlaySetPlayerInventory
Source§fn default() -> ClientboundPlaySetPlayerInventory
fn default() -> ClientboundPlaySetPlayerInventory
Returns the “default value” for a type. Read more
Source§impl EncodedSize for ClientboundPlaySetPlayerInventory
impl EncodedSize for ClientboundPlaySetPlayerInventory
fn encoded_size(&self) -> usize
Source§impl PartialEq for ClientboundPlaySetPlayerInventory
impl PartialEq for ClientboundPlaySetPlayerInventory
Source§fn eq(&self, other: &ClientboundPlaySetPlayerInventory) -> bool
fn eq(&self, other: &ClientboundPlaySetPlayerInventory) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ClientboundPlaySetPlayerInventory
Auto Trait Implementations§
impl Freeze for ClientboundPlaySetPlayerInventory
impl RefUnwindSafe for ClientboundPlaySetPlayerInventory
impl Send for ClientboundPlaySetPlayerInventory
impl Sync for ClientboundPlaySetPlayerInventory
impl Unpin for ClientboundPlaySetPlayerInventory
impl UnsafeUnpin for ClientboundPlaySetPlayerInventory
impl UnwindSafe for ClientboundPlaySetPlayerInventory
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more