pub struct Lifetime {
pub remaining_ticks: u32,
}Expand description
Auto-despawn countdown.
Decremented each tick. When it reaches zero, the entity is despawned. Used for dropped items (5 minutes = 6000 ticks), arrows, experience orbs, etc.
Fields§
§remaining_ticks: u32Remaining ticks before despawn.
Trait Implementations§
impl Component for Lifetime
impl Copy for Lifetime
impl Eq for Lifetime
impl StructuralPartialEq for Lifetime
Auto Trait Implementations§
impl Freeze for Lifetime
impl RefUnwindSafe for Lifetime
impl Send for Lifetime
impl Sync for Lifetime
impl Unpin for Lifetime
impl UnsafeUnpin for Lifetime
impl UnwindSafe for Lifetime
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.