pub struct Health {
pub current: f32,
pub max: f32,
}Expand description
Hit points for damageable entities.
Fields§
§current: f32Current health.
max: f32Maximum health.
Trait Implementations§
impl Component for Health
impl Copy for Health
impl StructuralPartialEq for Health
Auto Trait Implementations§
impl Freeze for Health
impl RefUnwindSafe for Health
impl Send for Health
impl Sync for Health
impl Unpin for Health
impl UnsafeUnpin for Health
impl UnwindSafe for Health
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more