pub struct IRFlagMeta {
pub name: String,
pub field_name: String,
pub short: Option<char>,
pub flag_type: ArgType,
pub default: Option<DefaultValue>,
pub description: Option<String>,
pub choices: Option<Vec<String>>,
}Expand description
IR-based flag metadata for code generation.
This provides a language-agnostic representation of command flags built from IR types.
Fields§
§name: StringFlag name (long form)
field_name: StringSnake case name for field
short: Option<char>Short flag character
flag_type: ArgTypeFlag type
default: Option<DefaultValue>Default value (if any)
description: Option<String>Flag description
choices: Option<Vec<String>>Allowed choices (if any)
Implementations§
Source§impl IRFlagMeta
impl IRFlagMeta
Sourcepub fn from_input(input: &Input, field_name: impl Into<String>) -> Self
pub fn from_input(input: &Input, field_name: impl Into<String>) -> Self
Create from IR Input (for flags).
Trait Implementations§
Source§impl Clone for IRFlagMeta
impl Clone for IRFlagMeta
Source§fn clone(&self) -> IRFlagMeta
fn clone(&self) -> IRFlagMeta
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for IRFlagMeta
impl RefUnwindSafe for IRFlagMeta
impl Send for IRFlagMeta
impl Sync for IRFlagMeta
impl Unpin for IRFlagMeta
impl UnwindSafe for IRFlagMeta
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Source§impl<T> CloneToUninit for Twhere
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impl<T> CloneToUninit for Twhere
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Source§impl<D> OwoColorize for D
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
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fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
Change the foreground color to blue
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Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to purple
Source§fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
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fn white(&self) -> FgColorDisplay<'_, White, Self>
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>
Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
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Change the foreground color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
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fn bold(&self) -> BoldDisplay<'_, Self>
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Make the text dim
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fn reversed(&self) -> ReversedDisplay<'_, Self>
Swap the foreground and background colors
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Source§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
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Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
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&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the foreground color to a specific RGB value.
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&self,
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Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.