pub struct JsObject { /* private fields */ }Expand description
Builder for JavaScript/TypeScript object literals.
Implementations§
Source§impl JsObject
impl JsObject
pub fn new() -> Self
Sourcepub fn string(self, key: impl Into<String>, value: impl Into<String>) -> Self
pub fn string(self, key: impl Into<String>, value: impl Into<String>) -> Self
Add a property with a string value (will be quoted).
Sourcepub fn raw(self, key: impl Into<String>, value: impl Into<String>) -> Self
pub fn raw(self, key: impl Into<String>, value: impl Into<String>) -> Self
Add a property with a raw expression value (will not be quoted).
Sourcepub fn object(self, key: impl Into<String>, value: JsObject) -> Self
pub fn object(self, key: impl Into<String>, value: JsObject) -> Self
Add a property with a nested object value.
Sourcepub fn arrow_fn(self, key: impl Into<String>, value: ArrowFn) -> Self
pub fn arrow_fn(self, key: impl Into<String>, value: ArrowFn) -> Self
Add an arrow function property.
Sourcepub fn array_if(
self,
condition: bool,
key: impl Into<String>,
value: JsArray,
) -> Self
pub fn array_if( self, condition: bool, key: impl Into<String>, value: JsArray, ) -> Self
Conditionally add an array property.
Sourcepub fn array_opt(self, key: impl Into<String>, value: Option<JsArray>) -> Self
pub fn array_opt(self, key: impl Into<String>, value: Option<JsArray>) -> Self
Conditionally add an array property using an Option.
Sourcepub fn toml(self, key: impl Into<String>, value: &Value) -> Self
pub fn toml(self, key: impl Into<String>, value: &Value) -> Self
Add a property with a TOML value (converted to TypeScript literal).
- Strings are quoted
- Numbers and booleans are raw
- Other types are ignored
Sourcepub fn toml_opt(self, key: impl Into<String>, value: Option<&Value>) -> Self
pub fn toml_opt(self, key: impl Into<String>, value: Option<&Value>) -> Self
Conditionally add a TOML value property.
Sourcepub fn default_value(self, key: impl Into<String>, value: &DefaultValue) -> Self
pub fn default_value(self, key: impl Into<String>, value: &DefaultValue) -> Self
Add an IR DefaultValue property, quoting strings appropriately.
Sourcepub fn default_value_opt(
self,
key: impl Into<String>,
value: Option<&DefaultValue>,
) -> Self
pub fn default_value_opt( self, key: impl Into<String>, value: Option<&DefaultValue>, ) -> Self
Conditionally add an IR DefaultValue property.
Sourcepub fn shorthand(self, name: impl Into<String>) -> Self
pub fn shorthand(self, name: impl Into<String>) -> Self
Add a shorthand property where key equals the variable name.
Sourcepub fn string_if(
self,
condition: bool,
key: impl Into<String>,
value: impl Into<String>,
) -> Self
pub fn string_if( self, condition: bool, key: impl Into<String>, value: impl Into<String>, ) -> Self
Conditionally add a string property.
Sourcepub fn string_opt(
self,
key: impl Into<String>,
value: Option<impl Into<String>>,
) -> Self
pub fn string_opt( self, key: impl Into<String>, value: Option<impl Into<String>>, ) -> Self
Conditionally add a string property using an Option.
Sourcepub fn raw_if(
self,
condition: bool,
key: impl Into<String>,
value: impl Into<String>,
) -> Self
pub fn raw_if( self, condition: bool, key: impl Into<String>, value: impl Into<String>, ) -> Self
Conditionally add a raw property.
Sourcepub fn raw_opt(
self,
key: impl Into<String>,
value: Option<impl Into<String>>,
) -> Self
pub fn raw_opt( self, key: impl Into<String>, value: Option<impl Into<String>>, ) -> Self
Conditionally add a raw property using an Option.
Sourcepub fn object_if(
self,
condition: bool,
key: impl Into<String>,
value: JsObject,
) -> Self
pub fn object_if( self, condition: bool, key: impl Into<String>, value: JsObject, ) -> Self
Conditionally add a nested object property.
Sourcepub fn render(&self, builder: CodeBuilder) -> CodeBuilder
pub fn render(&self, builder: CodeBuilder) -> CodeBuilder
Render the object literal to a CodeBuilder.
Trait Implementations§
Source§impl Renderable for JsObject
impl Renderable for JsObject
Source§fn to_fragments(&self) -> Vec<CodeFragment>
fn to_fragments(&self) -> Vec<CodeFragment>
Auto Trait Implementations§
impl Freeze for JsObject
impl RefUnwindSafe for JsObject
impl Send for JsObject
impl Sync for JsObject
impl Unpin for JsObject
impl UnwindSafe for JsObject
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<D> OwoColorize for D
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
Source§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Source§fn black(&self) -> FgColorDisplay<'_, Black, Self>
fn black(&self) -> FgColorDisplay<'_, Black, Self>
Source§fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Source§fn red(&self) -> FgColorDisplay<'_, Red, Self>
fn red(&self) -> FgColorDisplay<'_, Red, Self>
Source§fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Source§fn green(&self) -> FgColorDisplay<'_, Green, Self>
fn green(&self) -> FgColorDisplay<'_, Green, Self>
Source§fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
Source§fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Source§fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
Source§fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
Source§fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
Source§fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
Source§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Source§fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
Source§fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
Source§fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
Source§fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
Source§fn white(&self) -> FgColorDisplay<'_, White, Self>
fn white(&self) -> FgColorDisplay<'_, White, Self>
Source§fn on_white(&self) -> BgColorDisplay<'_, White, Self>
fn on_white(&self) -> BgColorDisplay<'_, White, Self>
Source§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Source§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Source§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Source§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Source§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Source§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Source§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Source§fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Source§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
Source§fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
Source§fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
Source§fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
Source§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Source§fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Source§fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Source§fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Source§fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
Source§fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
Source§fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
Source§fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
Source§fn bold(&self) -> BoldDisplay<'_, Self>
fn bold(&self) -> BoldDisplay<'_, Self>
Source§fn dimmed(&self) -> DimDisplay<'_, Self>
fn dimmed(&self) -> DimDisplay<'_, Self>
Source§fn italic(&self) -> ItalicDisplay<'_, Self>
fn italic(&self) -> ItalicDisplay<'_, Self>
Source§fn underline(&self) -> UnderlineDisplay<'_, Self>
fn underline(&self) -> UnderlineDisplay<'_, Self>
Source§fn blink(&self) -> BlinkDisplay<'_, Self>
fn blink(&self) -> BlinkDisplay<'_, Self>
Source§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Source§fn reversed(&self) -> ReversedDisplay<'_, Self>
fn reversed(&self) -> ReversedDisplay<'_, Self>
Source§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
OwoColorize::fg or
a color-specific method, such as OwoColorize::green, Read moreSource§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
OwoColorize::bg or
a color-specific method, such as OwoColorize::on_yellow, Read more