pub struct Handle<T>(_);Expand description
Convenience wrapper around a type that implements a state passing style fsm.
This is so you can use mutable style instead of state passing style.
Implementations§
source§impl<T: AsyncSliceWriter> Handle<T>
impl<T: AsyncSliceWriter> Handle<T>
source§impl<T: AsyncSliceReader> Handle<T>
impl<T: AsyncSliceReader> Handle<T>
Trait Implementations§
Auto Trait Implementations§
impl<T> RefUnwindSafe for Handle<T>where T: RefUnwindSafe,
impl<T> Send for Handle<T>where T: Send,
impl<T> Sync for Handle<T>where T: Sync,
impl<T> Unpin for Handle<T>where T: Unpin,
impl<T> UnwindSafe for Handle<T>where T: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more