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ModuleLoader

Struct ModuleLoader 

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pub struct ModuleLoader;

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impl ModuleLoader

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pub fn init(runtime: &Runtime)

Register module hooks on a Runtime that we own.

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pub fn init_thread_local(cx: &JSContext)

Register module hooks on servo’s JSContext (parasitic mode). Gets JSRuntime from the JSContext pointer via JS_GetRuntime.

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pub fn eval_module( cx: &mut JSContext, source: &str, filename: &str, global_setup: Option<unsafe fn(&mut JSContext, Handle<'_, *mut JSObject>)>, post_eval_hook: Option<fn(&mut JSContext) -> bool>, ) -> Result<JsValue, JsError>

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pub fn eval_module_then<R>( cx: &mut JSContext, source: &str, filename: &str, global_setup: Option<unsafe fn(&mut JSContext, Handle<'_, *mut JSObject>)>, post_eval_hook: Option<fn(&mut JSContext) -> bool>, after_eval: impl FnOnce(&mut JSContext) -> R, ) -> Result<R, JsError>

Evaluate source as an ES module under a fresh realm, then invoke after_eval while that realm is still alive. Used by bao test so the test runner (globalThis.__run_bun_tests()) executes against the same global object that registered the suites.

after_eval receives the live JSContext (still inside AutoRealm), so it can read state installed by the module.

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pub fn eval_module_in_realm( cx: &mut JSContext, source: &str, filename: &str, post_eval_hook: Option<fn(&mut JSContext) -> bool>, global: Handle<'_, *mut JSObject>, ) -> Result<JsValue, JsError>

Evaluate source as an ES module INSIDE AN EXISTING realm’s global.

Realm-per-context variant (ECMA-262/Node semantics): the caller passes the persistent realm global — obtained from JsContext::ensure_realm_global / bao_engine::context::thread_realm_global — and this fn does NOT create a new global and does NOT apply global_setup. The realm already has its globals installed (by the first eval / ensure_realm_global); a module evaluated here shares globalThis, require singletons, and registered handlers with every script eval on the same context.

Module compile/link/evaluate + microtask drain + post_eval_hook all run inside AutoRealm(global), matching eval_module exactly minus the realm-creation block. Returns the module evaluation result.

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pub fn eval_module_in_realm_then<R>( cx: &mut JSContext, source: &str, filename: &str, post_eval_hook: Option<fn(&mut JSContext) -> bool>, global: Handle<'_, *mut JSObject>, after_eval: impl FnOnce(&mut JSContext) -> R, ) -> Result<R, JsError>

Realm-per-context variant of eval_module_then: evaluate source as an ES module inside the existing realm’s global, then invoke after_eval while that realm is still entered. Used by bao test so globalThis.__run_bun_tests() executes against the same realm that registered the suites (which, in realm-per-context, is also the same realm as every prior script eval).

See [eval_module_in_realm] for the realm contract (caller-supplied global; no JS_NewGlobalObject; no global_setup).

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