pub struct MatchData {
Show 19 fields pub match_id: i32, pub in_progress: bool, pub match_type: i8, pub play_mods: u32, pub match_name: String, pub password: Option<String>, pub beatmap_name: String, pub beatmap_id: i32, pub beatmap_md5: String, pub slot_status: Vec<u8>, pub slot_teams: Vec<u8>, pub slot_players: Vec<i32>, pub host_player_id: i32, pub match_game_mode: u8, pub win_condition: u8, pub team_type: u8, pub freemods: bool, pub player_mods: Vec<i32>, pub match_seed: i32,
}
Expand description

MatchData is the data of bancho client multiplayer game room.

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§match_id: i32§in_progress: bool§match_type: i8§play_mods: u32§match_name: String§password: Option<String>§beatmap_name: String§beatmap_id: i32§beatmap_md5: String§slot_status: Vec<u8>§slot_teams: Vec<u8>§slot_players: Vec<i32>§host_player_id: i32§match_game_mode: u8§win_condition: u8§team_type: u8§freemods: bool§player_mods: Vec<i32>§match_seed: i32

Trait Implementations§

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impl BanchoPacketLength for MatchData

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fn packet_len(&self) -> usize

Calculate the byte length of self after being converted into a bancho packet, which is used to allocate Vec space in advance to improve performance. Read more
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impl BanchoPacketWrite for MatchData

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fn write_buf(self, buf: &mut Vec<u8>)

Convert self into a bancho packet and write it into buf Vec<u8>.
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fn into_packet(self) -> Vec<u8> where Self: Sized,

Convert self into a bancho packet Vec<u8>.
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impl Clone for MatchData

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fn clone(&self) -> MatchData

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MatchData

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for MatchData

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for MatchData

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

const: unstable · source§

fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
const: unstable · source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for Twhere T: for<'de> Deserialize<'de>,