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AgentRunner

Struct AgentRunner 

Source
pub struct AgentRunner {
    pub event_sender: Sender<AgentEvent>,
    pub cancel_token: CancellationToken,
    pub status: AgentStatus,
    pub started_at: DateTime<Utc>,
    pub completed_at: Option<DateTime<Utc>>,
    pub last_budget_event: Option<AgentEvent>,
    pub last_critical_events: Vec<AgentEvent>,
    pub last_tool_name: Option<String>,
    pub last_tool_phase: Option<String>,
    pub last_event_at: Option<DateTime<Utc>>,
    pub round_count: u32,
    pub run_id: String,
}
Expand description

Runner that manages agent execution for a session.

Each active agent run has an associated AgentRunner that coordinates event broadcasting, cancellation, and status tracking.

§Event Broadcasting

Uses a broadcast channel to support multiple subscribers watching the same agent run simultaneously.

§Cancellation

Provides a cancellation token that can be used to gracefully stop an in-progress agent execution.

Fields§

§event_sender: Sender<AgentEvent>

Broadcast sender for agent events.

Allows multiple clients to subscribe to agent events via event_sender.subscribe().

§cancel_token: CancellationToken

Cancellation token for graceful shutdown.

When triggered, the agent should stop execution at the next safe point.

§status: AgentStatus

Current status of the agent run.

§started_at: DateTime<Utc>

Timestamp when the run was started.

§completed_at: Option<DateTime<Utc>>

Timestamp when the run completed (if finished).

§last_budget_event: Option<AgentEvent>

Last token budget event to replay for new subscribers.

When a new client subscribes to an ongoing run, this allows them to receive the most recent token usage info.

§last_critical_events: Vec<AgentEvent>

Small ring of critical state events (TaskListUpdated, SubAgent*, etc.) cached for replay to late/reconnecting subscribers.

Bounded to [CRITICAL_EVENTS_CAPACITY] entries; oldest are evicted.

§last_tool_name: Option<String>

Name of the most recently executed tool (if any). Updated live during execution for diagnostic visibility.

§last_tool_phase: Option<String>

Phase of the most recently executed tool: “begin”, “finished”, or “error”. Updated live during execution for diagnostic visibility.

§last_event_at: Option<DateTime<Utc>>

Timestamp of the last event received during this run. Updated live during execution for liveness checks.

§round_count: u32

Number of completed rounds (turns) so far. Updated live during execution for progress tracking.

§run_id: String

Unique identifier for this execution run. Generated fresh for every try_reserve_runner call so that frontend SSE events can be matched to the correct run even across reconnects.

Implementations§

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impl AgentRunner

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pub const EVENT_CHANNEL_CAPACITY: usize = 1000

Broadcast channel capacity for agent events.

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pub const CRITICAL_EVENTS_CAPACITY: usize = 32

Maximum number of critical events cached for late-subscriber replay.

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pub fn new() -> Self

Create a new agent runner with default settings.

Initializes a broadcast channel, a fresh cancellation token, and Pending status.

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pub fn push_critical_event(&mut self, event: AgentEvent)

Push a critical state event into the bounded replay cache.

Sub-agent lifecycle entries are snapshots keyed by stable child id, not an event log: a rerunnable/resident child can produce many generations, and replaying older Start/Complete pairs makes the current generation ambiguous to reconnecting clients. Keep only the newest lifecycle state for each child while live subscribers still receive every event.

If the remaining cache is full, the oldest entry is evicted.

Trait Implementations§

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impl Clone for AgentRunner

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fn clone(&self) -> AgentRunner

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AgentRunner

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AgentRunner

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fn default() -> Self

Returns the “default value” for a type. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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