pub struct AgentRunner {
pub event_sender: Sender<AgentEvent>,
pub cancel_token: CancellationToken,
pub status: AgentStatus,
pub started_at: DateTime<Utc>,
pub completed_at: Option<DateTime<Utc>>,
pub last_budget_event: Option<AgentEvent>,
pub last_critical_events: Vec<AgentEvent>,
pub last_tool_name: Option<String>,
pub last_tool_phase: Option<String>,
pub last_event_at: Option<DateTime<Utc>>,
pub round_count: u32,
pub run_id: String,
}Expand description
Runner that manages agent execution for a session.
Each active agent run has an associated AgentRunner that coordinates
event broadcasting, cancellation, and status tracking.
§Event Broadcasting
Uses a broadcast channel to support multiple subscribers watching the same agent run simultaneously.
§Cancellation
Provides a cancellation token that can be used to gracefully stop an in-progress agent execution.
Fields§
§event_sender: Sender<AgentEvent>Broadcast sender for agent events.
Allows multiple clients to subscribe to agent events
via event_sender.subscribe().
cancel_token: CancellationTokenCancellation token for graceful shutdown.
When triggered, the agent should stop execution at the next safe point.
status: AgentStatusCurrent status of the agent run.
started_at: DateTime<Utc>Timestamp when the run was started.
completed_at: Option<DateTime<Utc>>Timestamp when the run completed (if finished).
last_budget_event: Option<AgentEvent>Last token budget event to replay for new subscribers.
When a new client subscribes to an ongoing run, this allows them to receive the most recent token usage info.
last_critical_events: Vec<AgentEvent>Small ring of critical state events (TaskListUpdated, SubAgent*, etc.) cached for replay to late/reconnecting subscribers.
Bounded to [CRITICAL_EVENTS_CAPACITY] entries; oldest are evicted.
last_tool_name: Option<String>Name of the most recently executed tool (if any). Updated live during execution for diagnostic visibility.
last_tool_phase: Option<String>Phase of the most recently executed tool: “begin”, “finished”, or “error”. Updated live during execution for diagnostic visibility.
last_event_at: Option<DateTime<Utc>>Timestamp of the last event received during this run. Updated live during execution for liveness checks.
round_count: u32Number of completed rounds (turns) so far. Updated live during execution for progress tracking.
run_id: StringUnique identifier for this execution run.
Generated fresh for every try_reserve_runner call so that
frontend SSE events can be matched to the correct run even
across reconnects.
Implementations§
Source§impl AgentRunner
impl AgentRunner
Sourcepub const EVENT_CHANNEL_CAPACITY: usize = 1000
pub const EVENT_CHANNEL_CAPACITY: usize = 1000
Broadcast channel capacity for agent events.
Sourcepub const CRITICAL_EVENTS_CAPACITY: usize = 32
pub const CRITICAL_EVENTS_CAPACITY: usize = 32
Maximum number of critical events cached for late-subscriber replay.
Sourcepub fn new() -> Self
pub fn new() -> Self
Create a new agent runner with default settings.
Initializes a broadcast channel, a fresh cancellation token,
and Pending status.
Sourcepub fn push_critical_event(&mut self, event: AgentEvent)
pub fn push_critical_event(&mut self, event: AgentEvent)
Push a critical state event into the bounded replay cache.
Sub-agent lifecycle entries are snapshots keyed by stable child id, not an event log: a rerunnable/resident child can produce many generations, and replaying older Start/Complete pairs makes the current generation ambiguous to reconnecting clients. Keep only the newest lifecycle state for each child while live subscribers still receive every event.
If the remaining cache is full, the oldest entry is evicted.
Trait Implementations§
Source§impl Clone for AgentRunner
impl Clone for AgentRunner
Source§fn clone(&self) -> AgentRunner
fn clone(&self) -> AgentRunner
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more