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DefaultLifecycleManager

Struct DefaultLifecycleManager 

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pub struct DefaultLifecycleManager { /* private fields */ }
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Default lifecycle manager that delegates to existing runner functions.

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impl LifecycleManager for DefaultLifecycleManager

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fn initialize_run( &self, session: &Session, config: &AgentLoopConfig, ) -> AgentRuntimeState

Initialize runtime state for a new agent run.
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fn prepare_round<'life0, 'life1, 'life2, 'life3, 'life4, 'life5, 'life6, 'life7, 'life8, 'life9, 'life10, 'async_trait>( &'life0 self, session: &'life1 mut Session, task_context: &'life2 mut Option<TaskLoopContext>, _runtime_state: &'life3 mut AgentRuntimeState, round: usize, max_rounds: usize, config: &'life4 AgentLoopConfig, cancel_token: &'life5 CancellationToken, metrics_collector: Option<&'life6 MetricsCollector>, session_id: &'life7 str, model_name: &'life8 str, tools: &'life9 dyn ToolExecutor, _llm: &'life10 dyn LLMProvider, ) -> Pin<Box<dyn Future<Output = Result<String, AgentError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait, 'life4: 'async_trait, 'life5: 'async_trait, 'life6: 'async_trait, 'life7: 'async_trait, 'life8: 'async_trait, 'life9: 'async_trait, 'life10: 'async_trait,

Prepare for a new round. Returns the round ID.
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fn handle_round_outcome<'life0, 'life1, 'life2, 'life3, 'async_trait>( &'life0 self, session: &'life1 mut Session, runtime_state: &'life2 mut AgentRuntimeState, _task_context: &'life3 mut Option<TaskLoopContext>, round: usize, should_break: bool, ) -> Pin<Box<dyn Future<Output = Result<bool, AgentError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait,

Handle post-round processing and determine next action. Returns true if the agent run should break out of the round loop.
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fn finalize_run<'life0, 'life1, 'life2, 'life3, 'life4, 'life5, 'life6, 'async_trait>( &'life0 self, session: &'life1 mut Session, runtime_state: &'life2 mut AgentRuntimeState, event_tx: &'life3 Sender<AgentEvent>, session_id: &'life4 str, config: &'life5 AgentLoopConfig, metrics_collector: Option<&'life6 MetricsCollector>, task_context: Option<TaskLoopContext>, ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait, 'life4: 'async_trait, 'life5: 'async_trait, 'life6: 'async_trait,

Finalize the agent run.

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