pub struct DopeCardConfig {Show 22 fields
pub rifle_name: String,
pub location: String,
pub density_altitude_ft: f64,
pub pressure_inhg: f64,
pub pressure_hpa: f64,
pub temperature_f: f64,
pub altitude_ft: f64,
pub wind_speed_mph: f64,
pub target_speed_mph: f64,
pub solver_mode: String,
pub powder: String,
pub bullet: String,
pub weight_gr: f64,
pub bc: f64,
pub drag_model: String,
pub velocity_fps: f64,
pub font_scale: f32,
pub bold_data: bool,
pub elevation_unit_label: String,
pub windage_unit_label: String,
pub engine_version: String,
pub table_version: String,
}Expand description
Configuration for the dope card PDF
Fields§
§rifle_name: String§location: String§density_altitude_ft: f64§pressure_inhg: f64§pressure_hpa: f64§temperature_f: f64§altitude_ft: f64§wind_speed_mph: f64§target_speed_mph: f64§solver_mode: String§powder: String§bullet: String§weight_gr: f64§bc: f64§drag_model: String§velocity_fps: f64§font_scale: f32§bold_data: bool§elevation_unit_label: StringAngular unit label shown in the Drop column sub-header (“MIL”, “MOA”, “SMOA”,
“IPHY”, or “CLICKS”). CardRow::drop_adj is already expressed in this unit
(MBA-1410: independent from windage_unit_label below).
windage_unit_label: StringAngular unit label shown in the Wind/Lead column sub-headers. CardRow:: wind_adj/lead_adj are already expressed in this unit – may differ from
elevation_unit_label (MBA-1410 independent elevation/windage unit selection).
engine_version: StringEngine version that produced these rows, printed in the footer as Engine:<v>.
A card in a shooter’s pocket is otherwise impossible to reconcile with a screen: the rows are a function of the engine build and of the correction table, and both move. An EMPTY string prints nothing at all – the same rule the apps’ provenance line follows, because a placeholder (“unknown”) on a printed card is worse than silence.
table_version: StringCorrection-table version these rows were solved against, printed as Table:<v>.
Empty prints nothing, which is the honest rendering of “no correction table”.
Trait Implementations§
Source§impl Clone for DopeCardConfig
impl Clone for DopeCardConfig
Source§fn clone(&self) -> DopeCardConfig
fn clone(&self) -> DopeCardConfig
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreAuto Trait Implementations§
impl Freeze for DopeCardConfig
impl RefUnwindSafe for DopeCardConfig
impl Send for DopeCardConfig
impl Sync for DopeCardConfig
impl Unpin for DopeCardConfig
impl UnsafeUnpin for DopeCardConfig
impl UnwindSafe for DopeCardConfig
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self to the equivalent element of its superset.