[][src]Trait bakkesmod::wrappers::unreal::VelcroPickup

pub trait VelcroPickup: RumblePickupComponent {
    fn get_ball_offset(&self) -> Vector { ... }
fn get_b_use_real_offset(&self) -> bool { ... }
fn get_b_hit(&self) -> bool { ... }
fn get_b_broken(&self) -> bool { ... }
fn get_after_hit_duration(&self) -> f32 { ... }
fn get_post_break_duration(&self) -> f32 { ... }
fn get_min_break_force(&self) -> f32 { ... }
fn get_min_break_time(&self) -> f32 { ... }
fn get_check_last_touch_rate(&self) -> f32 { ... }
fn get_welded_ball(&self) -> Option<BallWrapper> { ... }
fn get_old_ball_mass(&self) -> f32 { ... }
fn get_attach_time(&self) -> f32 { ... }
fn get_last_touch_check_time(&self) -> f32 { ... }
fn get_break_time(&self) -> f32 { ... }
fn do_break(&self) { ... }
fn handle_car_touch(
        &self,
        in_ball: BallWrapper,
        in_car: CarWrapper,
        hit_type: u8
    ) { ... }
fn pickup_end(&self) { ... }
fn on_ball_hit(&self) { ... }
fn pickup_start(&self) { ... } }

Provided methods

fn get_ball_offset(&self) -> Vector

fn get_b_use_real_offset(&self) -> bool

fn get_b_hit(&self) -> bool

fn get_b_broken(&self) -> bool

fn get_after_hit_duration(&self) -> f32

fn get_post_break_duration(&self) -> f32

fn get_min_break_force(&self) -> f32

fn get_min_break_time(&self) -> f32

fn get_check_last_touch_rate(&self) -> f32

fn get_welded_ball(&self) -> Option<BallWrapper>

fn get_old_ball_mass(&self) -> f32

fn get_attach_time(&self) -> f32

fn get_last_touch_check_time(&self) -> f32

fn get_break_time(&self) -> f32

fn do_break(&self)

fn handle_car_touch(
    &self,
    in_ball: BallWrapper,
    in_car: CarWrapper,
    hit_type: u8
)

fn pickup_end(&self)

fn on_ball_hit(&self)

fn pickup_start(&self)

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Implementors

impl VelcroPickup for VelcroPickupWrapper[src]

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