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use crate::wrappers::{*, structs::*, unreal::*}; use super::*; pub struct VelcroPickupWrapper(pub usize); impl_object!(VelcroPickupWrapper); impl VelcroPickup for VelcroPickupWrapper {} impl RumblePickupComponent for VelcroPickupWrapper {} impl CarComponent for VelcroPickupWrapper {} impl Actor for VelcroPickupWrapper {} pub trait VelcroPickup : RumblePickupComponent { fn get_ball_offset(&self) -> Vector { unsafe { let mut result = Vector::new(); let result_ptr: *mut Vector = &mut result as *mut Vector; SpecialPickup_BallVelcro_TA_Get_BallOffset(self.addr(), result_ptr); result } } fn get_b_use_real_offset(&self) -> bool { unsafe { SpecialPickup_BallVelcro_TA_Get_bUseRealOffset(self.addr()) } } fn get_b_hit(&self) -> bool { unsafe { SpecialPickup_BallVelcro_TA_Get_bHit(self.addr()) } } fn get_b_broken(&self) -> bool { unsafe { SpecialPickup_BallVelcro_TA_Get_bBroken(self.addr()) } } fn get_after_hit_duration(&self) -> f32 { unsafe { SpecialPickup_BallVelcro_TA_Get_AfterHitDuration(self.addr()) } } fn get_post_break_duration(&self) -> f32 { unsafe { SpecialPickup_BallVelcro_TA_Get_PostBreakDuration(self.addr()) } } fn get_min_break_force(&self) -> f32 { unsafe { SpecialPickup_BallVelcro_TA_Get_MinBreakForce(self.addr()) } } fn get_min_break_time(&self) -> f32 { unsafe { SpecialPickup_BallVelcro_TA_Get_MinBreakTime(self.addr()) } } fn get_check_last_touch_rate(&self) -> f32 { unsafe { SpecialPickup_BallVelcro_TA_Get_CheckLastTouchRate(self.addr()) } } fn get_welded_ball(&self) -> Option<BallWrapper> { unsafe { BallWrapper::try_new(SpecialPickup_BallVelcro_TA_Get_WeldedBall(self.addr())) } } fn get_old_ball_mass(&self) -> f32 { unsafe { SpecialPickup_BallVelcro_TA_Get_OldBallMass(self.addr()) } } fn get_attach_time(&self) -> f32 { unsafe { SpecialPickup_BallVelcro_TA_Get_AttachTime(self.addr()) } } fn get_last_touch_check_time(&self) -> f32 { unsafe { SpecialPickup_BallVelcro_TA_Get_LastTouchCheckTime(self.addr()) } } fn get_break_time(&self) -> f32 { unsafe { SpecialPickup_BallVelcro_TA_Get_BreakTime(self.addr()) } } fn do_break(&self) { unsafe { SpecialPickup_BallVelcro_TA_DoBreak(self.addr()); } } fn handle_car_touch(&self, in_ball: BallWrapper, in_car: CarWrapper, hit_type: u8) { unsafe { SpecialPickup_BallVelcro_TA_HandleCarTouch(self.addr(), in_ball.addr(), in_car.addr(), hit_type); } } fn pickup_end(&self) { unsafe { SpecialPickup_BallVelcro_TA_PickupEnd(self.addr()); } } fn on_ball_hit(&self) { unsafe { SpecialPickup_BallVelcro_TA_OnBallHit(self.addr()); } } fn pickup_start(&self) { unsafe { SpecialPickup_BallVelcro_TA_PickupStart(self.addr()); } } } extern "C" { fn SpecialPickup_BallVelcro_TA_Get_BallOffset(obj: usize, result: *mut Vector); fn VelcroPickup_SetBallOffset(obj: usize, new_val: *mut Vector); fn SpecialPickup_BallVelcro_TA_Get_bUseRealOffset(obj: usize) -> bool; fn VelcroPickup_SetbUseRealOffset(obj: usize, new_val: bool); fn SpecialPickup_BallVelcro_TA_Get_bHit(obj: usize) -> bool; fn VelcroPickup_SetbHit(obj: usize, new_val: bool); fn SpecialPickup_BallVelcro_TA_Get_bBroken(obj: usize) -> bool; fn VelcroPickup_SetbBroken(obj: usize, new_val: bool); fn SpecialPickup_BallVelcro_TA_Get_AfterHitDuration(obj: usize) -> f32; fn VelcroPickup_SetAfterHitDuration(obj: usize, new_val: f32); fn SpecialPickup_BallVelcro_TA_Get_PostBreakDuration(obj: usize) -> f32; fn VelcroPickup_SetPostBreakDuration(obj: usize, new_val: f32); fn SpecialPickup_BallVelcro_TA_Get_MinBreakForce(obj: usize) -> f32; fn VelcroPickup_SetMinBreakForce(obj: usize, new_val: f32); fn SpecialPickup_BallVelcro_TA_Get_MinBreakTime(obj: usize) -> f32; fn VelcroPickup_SetMinBreakTime(obj: usize, new_val: f32); fn SpecialPickup_BallVelcro_TA_Get_CheckLastTouchRate(obj: usize) -> f32; fn VelcroPickup_SetCheckLastTouchRate(obj: usize, new_val: f32); fn SpecialPickup_BallVelcro_TA_Get_WeldedBall(obj: usize) -> usize; fn VelcroPickup_SetWeldedBall(obj: usize, new_val: usize); fn SpecialPickup_BallVelcro_TA_Get_OldBallMass(obj: usize) -> f32; fn VelcroPickup_SetOldBallMass(obj: usize, new_val: f32); fn SpecialPickup_BallVelcro_TA_Get_AttachTime(obj: usize) -> f32; fn VelcroPickup_SetAttachTime(obj: usize, new_val: f32); fn SpecialPickup_BallVelcro_TA_Get_LastTouchCheckTime(obj: usize) -> f32; fn VelcroPickup_SetLastTouchCheckTime(obj: usize, new_val: f32); fn SpecialPickup_BallVelcro_TA_Get_BreakTime(obj: usize) -> f32; fn VelcroPickup_SetBreakTime(obj: usize, new_val: f32); fn SpecialPickup_BallVelcro_TA_DoBreak(obj: usize); fn SpecialPickup_BallVelcro_TA_HandleCarTouch(obj: usize, InBall: usize, InCar: usize, HitType: u8); fn SpecialPickup_BallVelcro_TA_PickupEnd(obj: usize); fn SpecialPickup_BallVelcro_TA_OnBallHit(obj: usize); fn SpecialPickup_BallVelcro_TA_PickupStart(obj: usize); }