[−][src]Trait bakkesmod::wrappers::unreal::PlayerController
Provided methods
fn get_car(&self) -> Option<CarWrapper>
fn get_pri(&self) -> Option<PriWrapper>
fn get_vehicle_input(&self) -> VehicleInputs
fn get_b_received_server_shutdown_message(&self) -> bool
fn get_b_use_debug_inputs(&self) -> bool
fn get_b_jump_pressed(&self) -> bool
fn get_b_boost_pressed(&self) -> bool
fn get_b_handbrake_pressed(&self) -> bool
fn get_b_has_pitched_back(&self) -> bool
fn get_b_allow_asymmetrical_mute(&self) -> bool
fn get_b_reset_camera(&self) -> bool
fn get_login_url(&self) -> RLString
fn get_voice_filter(&self) -> u8
fn get_chat_filter(&self) -> u8
fn get_follow_target(&self) -> Option<PriWrapper>
fn get_spectator_camera_archetype(&self) -> Option<BaseCameraWrapper>
fn get_editor_camera_archetype(&self) -> Option<BaseCameraWrapper>
fn get_move_actor_grab_offset(&self) -> Vector
fn get_move_actor_grab_increment(&self) -> f32
fn get_min_move_actor_grab_distance(&self) -> f32
fn get_mouse_increment_speed(&self) -> f32
fn get_ball_velocity_increment_amount(&self) -> f32
fn get_ball_velocity_increment_fire_count(&self) -> i32
fn get_ball_velocity_increment_fire_count_max(&self) -> f32
fn get_ball_velocity_increment_speed_default(&self) -> f32
fn get_ball_velocity_increment_speed_max(&self) -> f32
fn get_crosshair_trace_distance(&self) -> f32
fn get_traced_crosshair_actor(&self) -> Option<ActorWrapper>
fn get_rotate_actor_camera_location_offset(&self) -> Vector
fn get_rotate_actor_camera_rotation_offset(&self) -> Vector
fn get_rotate_actor_camera_side(&self) -> i32
fn get_desired_camera_side(&self) -> f32
fn get_pawn_type_changed_time(&self) -> f32
fn get_selected_spawn_archetype(&self) -> i32
fn get_debug_inputs(&self) -> VehicleInputs
fn get_min_client_input_rate(&self) -> i32
fn get_median_client_input_rate(&self) -> i32
fn get_max_client_input_rate(&self) -> i32
fn get_configured_client_input_rate(&self) -> i32
fn get_time_since_last_move_packet(&self) -> f32
fn get_time_last_replicated_move_packet(&self) -> f32
fn get_mouse_x_dead_zone(&self) -> f32
fn get_mouse_y_dead_zone(&self) -> f32
fn get_mouse_x_dead_zone_air(&self) -> f32
fn get_mouse_y_dead_zone_air(&self) -> f32
fn get_last_inputs(&self) -> VehicleInputs
fn get_pending_view_pri(&self) -> Option<PriWrapper>
fn get_last_input_pitch_up(&self) -> f32
fn get_last_input_pitch_down(&self) -> f32
fn get_last_input_yaw_left(&self) -> f32
fn get_last_input_yaw_right(&self) -> f32
fn get_last_input_pitch(&self) -> f32
fn get_last_input_yaw(&self) -> f32
fn get_mouse_input_max(&self) -> f32
fn get_engine_share(&self) -> Option<EngineTAWrapper>
fn handle_car_set(&self, in_pri: PriWrapper)
fn spawn_selected_archetype(&self)
fn remove_actor(&self) -> bool
fn toggle_grab_actor(&self)
fn toggle_rotate_actor(&self)
fn editor_release_actor(&self)
fn editor_cycle_actor(&self)
fn duplicate_shot(&self)
fn stop_editing(&self)
fn editor_increase_power(&self)
fn editor_decrease_power(&self)
fn editor_increase_power_toggle_interim(&self)
fn editor_decrease_power_toggle_interim(&self)
fn editor_increase_power_toggle(&self, b_toggle: bool)
fn editor_decrease_power_toggle(&self, b_toggle: bool)
fn modify_editor_power(&self, direction: i32)
fn toggle_camera_position(&self)
fn editor_undo(&self)
fn editor_redo(&self)
fn editor_increase_round_time(&self)
fn editor_decrease_round_time(&self)
fn editor_next_round(&self)
fn editor_prev_round(&self)
fn update_crosshair(&self)
fn net_client_input_rate(&self, rate: i32)
fn server_create_match_broadcast(&self, game_event: ServerWrapper)
fn clamp_move_actor_grab_offset(&self)
fn revert_to_default_camera_hud_input(&self)
fn switch_to_edit_pawn(&self)
fn toggle_editor_round(&self)
fn toggle_between_car_and_edit_pawn(&self)
fn interact(&self)
fn stop_movement(&self, b_only_if_no_accel: bool)
fn get_rotate_actor_camera_offset(
&self,
delta_time: f32,
b_snap: bool
) -> Vector
&self,
delta_time: f32,
b_snap: bool
) -> Vector
fn restore_editor_pawn_orientation(&self)
fn backup_editor_pawn_orientation(&self)
fn update_rotated_actor_orientation(&self, delta_time: f32)
fn on_open_pause_menu(&self)
fn reset_mouse_center(&self)
fn calculate_mouse_axis(
&self,
center: f32,
current_location: f32,
deadzone: f32,
max_dist: f32
) -> f32
&self,
center: f32,
current_location: f32,
deadzone: f32,
max_dist: f32
) -> f32
fn show_controller_applet(&self)
fn show_account_picker(&self)
fn que_save_replay(&self)
fn set_follow_target2(&self, in_target: PriWrapper)
fn follow_player(&self, in_player: PriWrapper)
fn client_splitscreen_join_response(
&self,
player_id: UniqueNetId,
b_allow: bool,
error: RLString
)
&self,
player_id: UniqueNetId,
b_allow: bool,
error: RLString
)
fn server_request_splitscreen_join(
&self,
player_id: UniqueNetId,
player_name: RLString
)
&self,
player_id: UniqueNetId,
player_name: RLString
)
fn notify_goal_scored(&self, scored_on_team: i32)
fn should_be_muted(&self, other: PlayerControllerWrapper) -> bool
fn is_communication_filtered(
&self,
filter: u8,
other: PlayerControllerWrapper,
b_preset: bool
) -> bool
&self,
filter: u8,
other: PlayerControllerWrapper,
b_preset: bool
) -> bool
fn refresh_muted_players(&self, b_force_refresh: bool)
fn gameplay_unmute_player(&self, player_net_id: UniqueNetId)
fn gameplay_mute_player(&self, player_net_id: UniqueNetId)
fn server_set_chat_filter(&self, in_voice_filter: u8)
fn server_set_voice_filter(&self, in_voice_filter: u8)
fn is_explictly_muted(&self, player_net_id: UniqueNetId) -> bool
fn debug_ai(&self)
fn send_pending_rp_cs(&self)
fn can_send_message(&self, b_quick_chat_message: bool) -> bool
fn client_notify_chat_banned(&self, chat_ban_expiration: i64)
fn client_notify_chat_disabled(&self, time: f32)
fn chat_message_ta(
&self,
in_pri: PlayerReplicationInfoWrapper,
message: RLString,
chat_channel: u8,
b_preset: bool
)
&self,
in_pri: PlayerReplicationInfoWrapper,
message: RLString,
chat_channel: u8,
b_preset: bool
)
fn server_say_internal_ta(
&self,
message: RLString,
chat_channel: u8,
b_preset: bool
)
&self,
message: RLString,
chat_channel: u8,
b_preset: bool
)
fn server_say_ta(&self, message: RLString, chat_channel: u8, b_preset: bool)
fn say_ta(
&self,
message: RLString,
chat_channel: u8,
recipient: UniqueNetId,
b_preset: bool
)
&self,
message: RLString,
chat_channel: u8,
recipient: UniqueNetId,
b_preset: bool
)
fn can_chat_with(&self, other: PlayerControllerWrapper, b_preset: bool) -> bool
fn allow_text_message(&self, msg: RLString) -> bool
fn push_to_talk_end(&self)
fn push_to_talk(&self)
fn handle_join_game_migration_completed(
&self,
b_success: bool,
fail_reason: RLString
)
&self,
b_success: bool,
fail_reason: RLString
)
fn client_set_online_status(&self)
fn handle_game_data_selected(&self, playlist_id: i32, mutator_index: i32)
fn get_game_event(&self) -> Option<GameEventWrapper>
fn client_arbitrated_match_ended(&self)
fn banned_kick(&self)
fn no_reservation_kick(&self)
fn idle_kick(&self)
fn server_report_server(&self)
fn client_use_item(&self, use_location: Vector, use_rotation: Rotator)
fn server_teleport_car(&self, spawn_location: Vector, new_rotation: Rotator)
fn server_use_pickup(&self, target: RBActorWrapper)
fn use_pickup(&self)
fn toggle_handbrake(&self, b_handbrake: bool)
fn toggle_boost(&self, b_boost: bool)
fn toggle_jump(&self, b_jump: bool)
fn target_select_left(&self)
fn target_select_right(&self)
fn release_rear_camera(&self)
fn press_rear_camera(&self)
fn release_secondary_camera(&self)
fn press_secondary_camera(&self)
fn ready_up(&self)
fn spectate(&self)
fn change_team(&self, team_num: i32)
fn switch_team(&self)
fn set_default_camera_mode(&self)
fn reset_camera_mode(&self)
fn zero_move_input(&self)
fn player_move(&self, delta_time: f32)
fn ignore_move_input(&self, b_new_move_input: bool)
fn get_primary_player_controller(&self) -> Option<PlayerControllerWrapper>
fn handle_add_boost_component(&self, boost: BoostWrapper)
fn replicate_loadout(&self)
fn replicate_camera_rotation(&self)
fn set_using_freecam(&self, b_freecam: bool)
fn set_using_behind_view(&self, b_behind_view: bool)
fn set_using_secondary_camera(&self, b_secondary_camera: bool)
fn replicate_camera_settings(&self)
fn handle_controller_layout_changed(&self, in_pri: PriWrapper)
fn handle_pawn_type_changed(&self, in_pri: PriWrapper)
fn handle_pending_view_car_set(&self, in_pri: PriWrapper)
fn handle_replace_bot(&self, in_pri: PriWrapper)
fn handle_team_changed(&self, in_pri: PriXWrapper)
fn handle_match_ended(&self, game_event: ServerWrapper)
fn handle_start_new_round(&self, game_event: ServerWrapper)
fn handle_game_event_changed(&self, in_pri: PriWrapper)
fn handle_pri_camera_changed(&self, in_pri: PriWrapper)
fn setup_light_bar(&self)
fn handle_persistent_camera_set(&self, in_pri: PriWrapper)
fn on_received_player_and_pri(&self)
fn update_voice_filter(&self)
fn replicate_level_session_id(&self)
fn server_init_input_buffer(&self, type_: u8)
fn event_chat_message(
&self,
pc: PlayerControllerWrapper,
message: RLString,
b_preset: bool
)
&self,
pc: PlayerControllerWrapper,
message: RLString,
b_preset: bool
)
fn event_select_ball_cam_target(
&self,
pc: PlayerControllerWrapper,
direction: i32
)
&self,
pc: PlayerControllerWrapper,
direction: i32
)
fn event_training_editor_actor_modified(&self)
fn event_mute_changed(
&self,
pc: PlayerControllerWrapper,
player_id: UniqueNetId,
b_muted: bool
)
&self,
pc: PlayerControllerWrapper,
player_id: UniqueNetId,
b_muted: bool
)