[−][src]Struct bakkesmod::wrappers::unreal::PriXWrapper
Trait Implementations
impl Actor for PriXWrapper
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fn get_location(&self) -> Vector
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fn set_location(&self, new_loc: Vector)
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fn get_velocity(&self) -> Vector
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fn set_velocity(&self, new_vel: Vector)
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fn add_velocity(&self, vel: Vector)
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fn get_rotation(&self) -> Rotator
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fn set_rotation(&self, new_rot: Rotator)
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fn set_torque(&self, new_torque: Vector)
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fn get_angular_velocity(&self) -> Vector
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fn set_angular_velocity(&self, new_vel: Vector, add_to_current: bool)
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fn stop(&self)
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fn is_null(&self)
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fn get_draw_scale(&self) -> f32
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fn get_draw_scale3_d(&self) -> Vector
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fn get_pre_pivot(&self) -> Vector
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fn get_editor_icon_color(&self) -> Color
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fn get_custom_time_dilation(&self) -> f32
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fn get_physics(&self) -> u8
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fn get_remote_role(&self) -> u8
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fn get_role(&self) -> u8
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fn get_collision_type(&self) -> u8
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fn get_replicated_collision_type(&self) -> u8
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fn get_owner(&self) -> Option<ActorWrapper>
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fn get_base(&self) -> Option<ActorWrapper>
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fn get_b_static(&self) -> bool
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fn get_b_hidden(&self) -> bool
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fn get_b_hidden_self(&self) -> bool
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fn get_b_no_delete(&self) -> bool
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fn get_b_delete_me(&self) -> bool
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fn get_b_ticked(&self) -> bool
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fn get_b_only_owner_see(&self) -> bool
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fn get_b_tick_is_disabled(&self) -> bool
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fn get_b_world_geometry(&self) -> bool
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fn get_b_ignore_rigid_body_pawns(&self) -> bool
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fn get_b_orient_on_slope(&self) -> bool
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fn get_b_is_moving(&self) -> bool
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fn get_b_always_encroach_check(&self) -> bool
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fn get_b_has_alternate_target_location(&self) -> bool
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fn get_b_always_relevant(&self) -> bool
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fn get_b_replicate_instigator(&self) -> bool
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fn get_b_replicate_movement(&self) -> bool
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fn get_b_update_simulated_position(&self) -> bool
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fn get_b_demo_recording(&self) -> bool
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fn get_b_demo_owner(&self) -> bool
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fn get_b_force_demo_relevant(&self) -> bool
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fn get_b_net_initial_rotation(&self) -> bool
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fn get_b_replicate_rigid_body_location(&self) -> bool
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fn get_b_kill_during_level_transition(&self) -> bool
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fn get_b_post_render_if_not_visible(&self) -> bool
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fn get_b_force_net_update(&self) -> bool
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fn get_b_force_packet_update(&self) -> bool
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fn get_b_pending_net_update(&self) -> bool
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fn get_b_game_relevant(&self) -> bool
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fn get_b_movable(&self) -> bool
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fn get_b_can_teleport(&self) -> bool
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fn get_b_always_tick(&self) -> bool
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fn get_b_blocks_navigation(&self) -> bool
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fn get_block_rigid_body(&self) -> bool
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fn get_b_collide_when_placing(&self) -> bool
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fn get_b_collide_actors(&self) -> bool
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fn get_b_collide_world(&self) -> bool
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fn get_b_collide_complex(&self) -> bool
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fn get_b_block_actors(&self) -> bool
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fn get_b_blocks_teleport(&self) -> bool
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fn get_b_phys_rigid_body_out_of_world_check(&self) -> bool
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fn get_b_component_outside_world(&self) -> bool
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fn get_b_rigid_body_was_awake(&self) -> bool
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fn get_b_call_rigid_body_wake_events(&self) -> bool
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fn get_b_bounce(&self) -> bool
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fn get_b_editable(&self) -> bool
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fn get_b_lock_location(&self) -> bool
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fn get_net_update_time(&self) -> f32
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fn get_net_update_frequency(&self) -> f32
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fn get_net_priority(&self) -> f32
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fn get_last_net_update_time(&self) -> f32
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fn get_last_force_packet_update_time(&self) -> f32
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fn get_time_since_last_tick(&self) -> f32
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fn get_life_span(&self) -> f32
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fn get_creation_time(&self) -> f32
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fn get_last_render_time(&self) -> f32
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fn get_hidden_editor_views(&self) -> i64
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fn get_attached(&self) -> RLArray<ActorWrapper>
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fn get_relative_location(&self) -> Vector
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fn get_relative_rotation(&self) -> Rotator
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fn get_collision_component(&self) -> Option<PrimitiveComponentWrapper>
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fn force_net_update_packet(&self)
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fn force_net_update(&self)
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fn will_overlap(
&self,
pos_a: Vector,
vel_a: Vector,
pos_b: Vector,
vel_b: Vector,
step_size: f32,
radius: f32,
time: f32
) -> bool
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&self,
pos_a: Vector,
vel_a: Vector,
pos_b: Vector,
vel_b: Vector,
step_size: f32,
radius: f32,
time: f32
) -> bool
fn is_in_persistent_level(
&self,
b_include_level_streaming_persistent: bool
) -> bool
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&self,
b_include_level_streaming_persistent: bool
) -> bool
fn set_hud_location(&self, new_hud_location: Vector)
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fn get_target_location(
&self,
requested_by: ActorWrapper,
b_request_alternate_loc: bool
) -> Vector
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&self,
requested_by: ActorWrapper,
b_request_alternate_loc: bool
) -> Vector
fn get_team_num(&self) -> u8
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fn is_player_owned(&self) -> bool
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fn is_stationary(&self) -> bool
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fn get_gravity_acceleration(&self) -> Vector
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fn get_gravity_direction(&self) -> Vector
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fn get_gravity_z(&self) -> f32
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fn is_overlapping(&self, a: ActorWrapper) -> bool
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fn contains_point(&self, spot: Vector) -> bool
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fn set_tick_is_disabled(&self, b_in_disabled: bool)
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fn set_physics2(&self, new_physics: u8)
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fn set_hidden(&self, b_new_hidden: bool)
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fn chart_data(&self, data_name: RLString, data_value: f32)
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fn draw_debug_string(
&self,
text_location: Vector,
text: RLString,
test_base_actor: ActorWrapper,
text_color: Color,
duration: f32
)
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&self,
text_location: Vector,
text: RLString,
test_base_actor: ActorWrapper,
text_color: Color,
duration: f32
)
fn draw_debug_cone(
&self,
origin: Vector,
direction: Vector,
length: f32,
angle_width: f32,
angle_height: f32,
num_sides: i32,
draw_color: Color,
b_persistent_lines: bool
)
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&self,
origin: Vector,
direction: Vector,
length: f32,
angle_width: f32,
angle_height: f32,
num_sides: i32,
draw_color: Color,
b_persistent_lines: bool
)
fn get_aggregate_base_velocity(&self, test_base: ActorWrapper) -> Vector
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fn is_owned_by(&self, test_actor: ActorWrapper) -> bool
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fn is_based_on(&self, test_actor: ActorWrapper) -> bool
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fn get_terminal_velocity(&self) -> f32
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impl Object for PriXWrapper
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fn new(addr: usize) -> Self
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fn try_new(addr: usize) -> Option<Self>
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fn addr(&self) -> usize
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impl PlayerReplicationInfo for PriXWrapper
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fn get_score(&self) -> i32
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fn get_deaths(&self) -> i32
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fn get_ping(&self) -> u8
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fn get_tts_speaker(&self) -> u8
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fn get_num_lives(&self) -> i32
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fn get_player_name(&self) -> RLString
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fn get_old_name(&self) -> RLString
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fn get_player_id(&self) -> i32
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fn get_team(&self) -> Option<TeamInfoWrapper>
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fn get_b_admin(&self) -> bool
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fn get_b_is_spectator(&self) -> bool
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fn get_b_only_spectator(&self) -> bool
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fn get_b_waiting_player(&self) -> bool
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fn get_b_ready_to_play(&self) -> bool
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fn get_b_out_of_lives(&self) -> bool
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fn get_b_bot(&self) -> bool
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fn get_b_is_inactive(&self) -> bool
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fn get_b_from_previous_level(&self) -> bool
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fn get_b_timed_out(&self) -> bool
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fn get_b_unregistered(&self) -> bool
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fn get_start_time(&self) -> i32
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fn get_string_spectating(&self) -> RLString
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fn get_string_unknown(&self) -> RLString
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fn get_kills(&self) -> i32
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fn get_exact_ping(&self) -> f32
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fn get_saved_network_address(&self) -> RLString
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fn get_unique_id(&self) -> UniqueNetId
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fn unregister_player_from_session(&self)
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fn register_player_with_session(&self)
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fn is_invalid_name(&self) -> bool
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fn get_team_num(&self) -> u8
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fn set_unique_id2(&self, player_unique_id: UniqueNetId)
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fn seamless_travel_to(&self, new_pri: PlayerReplicationInfoWrapper)
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fn increment_deaths(&self, amt: i32)
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fn copy_properties(&self, pri: PlayerReplicationInfoWrapper)
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fn override_with(&self, pri: PlayerReplicationInfoWrapper)
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fn duplicate(&self) -> Option<PlayerReplicationInfoWrapper>
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fn set_waiting_player(&self, b: bool)
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fn reset(&self)
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fn unregister(&self)
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fn update_ping(&self, time_stamp: f32)
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fn remote_user_data_replicated(&self)
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fn set_player_team(&self, new_team: TeamInfoWrapper)
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impl PriX for PriXWrapper
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fn on_unique_id_changed(&self)
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fn set_unique_id(&self, player_unique_id: UniqueNetId)
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fn unregister_player_from_session(&self)
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fn register_player_with_session(&self)
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fn event_destroyed(&self, pri: PriXWrapper)
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fn event_unique_id_changed(&self, pri: PriXWrapper)
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fn event_player_name_changed(&self, pri: PriXWrapper)
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impl UnrealPointer for PriXWrapper
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Auto Trait Implementations
impl RefUnwindSafe for PriXWrapper
impl Send for PriXWrapper
impl Sync for PriXWrapper
impl Unpin for PriXWrapper
impl UnwindSafe for PriXWrapper
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,