[−][src]Struct bakkesmod::wrappers::unreal::PrimitiveComponentWrapper
Trait Implementations
impl Object for PrimitiveComponentWrapper
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fn new(addr: usize) -> Self
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fn try_new(addr: usize) -> Option<Self>
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fn addr(&self) -> usize
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impl PrimitiveComponent for PrimitiveComponentWrapper
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fn get_rb_channel(&self) -> u8
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fn get_rb_dominance_group(&self) -> u8
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fn get_b_only_block_actor_movement(&self) -> bool
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fn get_hidden_game(&self) -> bool
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fn get_b_owner_no_see(&self) -> bool
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fn get_b_only_owner_see(&self) -> bool
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fn get_b_ignore_owner_hidden(&self) -> bool
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fn get_b_use_as_occluder(&self) -> bool
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fn get_b_allow_approximate_occlusion(&self) -> bool
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fn get_b_first_frame_occlusion(&self) -> bool
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fn get_b_ignore_near_plane_intersection(&self) -> bool
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fn get_b_accepts_static_decals(&self) -> bool
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fn get_b_accepts_dynamic_decals(&self) -> bool
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fn get_b_is_refreshing_decals(&self) -> bool
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fn get_cast_shadow(&self) -> bool
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fn get_b_force_direct_light_map(&self) -> bool
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fn get_b_cast_dynamic_shadow(&self) -> bool
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fn get_b_cast_static_shadow(&self) -> bool
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fn get_b_self_shadow_only(&self) -> bool
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fn get_b_no_mod_self_shadow(&self) -> bool
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fn get_b_accepts_dynamic_dominant_light_shadows(&self) -> bool
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fn get_b_cast_hidden_shadow(&self) -> bool
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fn get_b_cast_shadow_as_two_sided(&self) -> bool
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fn get_b_accepts_lights(&self) -> bool
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fn get_b_accepts_dynamic_lights(&self) -> bool
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fn get_b_use_one_pass_lighting_on_translucency(&self) -> bool
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fn get_b_use_precomputed_shadows(&self) -> bool
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fn get_b_has_explicit_shadow_parent(&self) -> bool
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fn get_collide_actors(&self) -> bool
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fn get_always_check_collision(&self) -> bool
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fn get_block_actors(&self) -> bool
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fn get_block_zero_extent(&self) -> bool
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fn get_block_non_zero_extent(&self) -> bool
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fn get_can_block_camera(&self) -> bool
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fn get_block_rigid_body(&self) -> bool
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fn get_b_block_foot_placement(&self) -> bool
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fn get_b_disable_all_rigid_body(&self) -> bool
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fn get_b_skip_rb_geom_creation(&self) -> bool
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fn get_b_notify_rigid_body_collision(&self) -> bool
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fn get_b_fluid_drain(&self) -> bool
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fn get_b_fluid_two_way(&self) -> bool
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fn get_b_ignore_radial_impulse(&self) -> bool
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fn get_b_ignore_radial_force(&self) -> bool
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fn get_b_ignore_force_field(&self) -> bool
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fn get_b_use_compartment(&self) -> bool
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fn get_always_load_on_client(&self) -> bool
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fn get_always_load_on_server(&self) -> bool
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fn get_b_ignore_hidden_actors_membership(&self) -> bool
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fn get_absolute_translation(&self) -> bool
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fn get_absolute_rotation(&self) -> bool
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fn get_absolute_scale(&self) -> bool
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fn get_visibility_id(&self) -> i32
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fn get_translation(&self) -> Vector
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fn get_rotation(&self) -> Rotator
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fn get_scale(&self) -> f32
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fn get_scale3_d(&self) -> Vector
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fn get_bounds_scale(&self) -> f32
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fn get_last_render_time(&self) -> f32
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fn get_script_rigid_body_collision_threshold(&self) -> f32
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fn term_rb_phys(&self)
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fn init_rb_phys(&self)
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fn set_notify_rigid_body_collision(
&self,
b_new_notify_rigid_body_collision: bool
)
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&self,
b_new_notify_rigid_body_collision: bool
)
fn set_rb_channel2(&self, channel: u8)
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fn set_rb_collides_with_channel(&self, channel: u8, b_new_collides: bool)
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fn set_block_rigid_body2(&self, b_new_block_rigid_body: bool)
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fn retard_rb_linear_velocity(&self, retard_dir: Vector, vel_scale: f32)
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fn set_rb_angular_velocity(&self, new_ang_vel: Vector, b_add_to_current: bool)
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fn set_rb_linear_velocity(&self, new_vel: Vector, b_add_to_current: bool)
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fn add_radial_force(
&self,
origin: Vector,
radius: f32,
strength: f32,
falloff: u8
)
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&self,
origin: Vector,
radius: f32,
strength: f32,
falloff: u8
)
fn add_radial_impulse(
&self,
origin: Vector,
radius: f32,
strength: f32,
falloff: u8,
b_vel_change: bool
)
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&self,
origin: Vector,
radius: f32,
strength: f32,
falloff: u8,
b_vel_change: bool
)
impl UnrealPointer for PrimitiveComponentWrapper
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Auto Trait Implementations
impl RefUnwindSafe for PrimitiveComponentWrapper
impl Send for PrimitiveComponentWrapper
impl Sync for PrimitiveComponentWrapper
impl Unpin for PrimitiveComponentWrapper
impl UnwindSafe for PrimitiveComponentWrapper
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,