[−][src]Struct bakkesmod::wrappers::unreal::ServerWrapper
Trait Implementations
impl Actor for ServerWrapper
[src]
fn get_location(&self) -> Vector
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fn set_location(&self, new_loc: Vector)
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fn get_velocity(&self) -> Vector
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fn set_velocity(&self, new_vel: Vector)
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fn add_velocity(&self, vel: Vector)
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fn get_rotation(&self) -> Rotator
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fn set_rotation(&self, new_rot: Rotator)
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fn set_torque(&self, new_torque: Vector)
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fn get_angular_velocity(&self) -> Vector
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fn set_angular_velocity(&self, new_vel: Vector, add_to_current: bool)
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fn stop(&self)
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fn is_null(&self)
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fn get_draw_scale(&self) -> f32
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fn get_draw_scale3_d(&self) -> Vector
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fn get_pre_pivot(&self) -> Vector
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fn get_editor_icon_color(&self) -> Color
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fn get_custom_time_dilation(&self) -> f32
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fn get_physics(&self) -> u8
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fn get_remote_role(&self) -> u8
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fn get_role(&self) -> u8
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fn get_collision_type(&self) -> u8
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fn get_replicated_collision_type(&self) -> u8
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fn get_owner(&self) -> Option<ActorWrapper>
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fn get_base(&self) -> Option<ActorWrapper>
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fn get_b_static(&self) -> bool
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fn get_b_hidden(&self) -> bool
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fn get_b_hidden_self(&self) -> bool
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fn get_b_no_delete(&self) -> bool
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fn get_b_delete_me(&self) -> bool
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fn get_b_ticked(&self) -> bool
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fn get_b_only_owner_see(&self) -> bool
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fn get_b_tick_is_disabled(&self) -> bool
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fn get_b_world_geometry(&self) -> bool
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fn get_b_ignore_rigid_body_pawns(&self) -> bool
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fn get_b_orient_on_slope(&self) -> bool
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fn get_b_is_moving(&self) -> bool
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fn get_b_always_encroach_check(&self) -> bool
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fn get_b_has_alternate_target_location(&self) -> bool
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fn get_b_always_relevant(&self) -> bool
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fn get_b_replicate_instigator(&self) -> bool
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fn get_b_replicate_movement(&self) -> bool
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fn get_b_update_simulated_position(&self) -> bool
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fn get_b_demo_recording(&self) -> bool
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fn get_b_demo_owner(&self) -> bool
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fn get_b_force_demo_relevant(&self) -> bool
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fn get_b_net_initial_rotation(&self) -> bool
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fn get_b_replicate_rigid_body_location(&self) -> bool
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fn get_b_kill_during_level_transition(&self) -> bool
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fn get_b_post_render_if_not_visible(&self) -> bool
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fn get_b_force_net_update(&self) -> bool
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fn get_b_force_packet_update(&self) -> bool
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fn get_b_pending_net_update(&self) -> bool
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fn get_b_game_relevant(&self) -> bool
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fn get_b_movable(&self) -> bool
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fn get_b_can_teleport(&self) -> bool
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fn get_b_always_tick(&self) -> bool
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fn get_b_blocks_navigation(&self) -> bool
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fn get_block_rigid_body(&self) -> bool
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fn get_b_collide_when_placing(&self) -> bool
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fn get_b_collide_actors(&self) -> bool
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fn get_b_collide_world(&self) -> bool
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fn get_b_collide_complex(&self) -> bool
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fn get_b_block_actors(&self) -> bool
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fn get_b_blocks_teleport(&self) -> bool
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fn get_b_phys_rigid_body_out_of_world_check(&self) -> bool
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fn get_b_component_outside_world(&self) -> bool
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fn get_b_rigid_body_was_awake(&self) -> bool
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fn get_b_call_rigid_body_wake_events(&self) -> bool
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fn get_b_bounce(&self) -> bool
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fn get_b_editable(&self) -> bool
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fn get_b_lock_location(&self) -> bool
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fn get_net_update_time(&self) -> f32
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fn get_net_update_frequency(&self) -> f32
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fn get_net_priority(&self) -> f32
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fn get_last_net_update_time(&self) -> f32
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fn get_last_force_packet_update_time(&self) -> f32
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fn get_time_since_last_tick(&self) -> f32
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fn get_life_span(&self) -> f32
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fn get_creation_time(&self) -> f32
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fn get_last_render_time(&self) -> f32
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fn get_hidden_editor_views(&self) -> i64
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fn get_attached(&self) -> RLArray<ActorWrapper>
[src]
fn get_relative_location(&self) -> Vector
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fn get_relative_rotation(&self) -> Rotator
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fn get_collision_component(&self) -> Option<PrimitiveComponentWrapper>
[src]
fn force_net_update_packet(&self)
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fn force_net_update(&self)
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fn will_overlap(
&self,
pos_a: Vector,
vel_a: Vector,
pos_b: Vector,
vel_b: Vector,
step_size: f32,
radius: f32,
time: f32
) -> bool
[src]
&self,
pos_a: Vector,
vel_a: Vector,
pos_b: Vector,
vel_b: Vector,
step_size: f32,
radius: f32,
time: f32
) -> bool
fn is_in_persistent_level(
&self,
b_include_level_streaming_persistent: bool
) -> bool
[src]
&self,
b_include_level_streaming_persistent: bool
) -> bool
fn set_hud_location(&self, new_hud_location: Vector)
[src]
fn get_target_location(
&self,
requested_by: ActorWrapper,
b_request_alternate_loc: bool
) -> Vector
[src]
&self,
requested_by: ActorWrapper,
b_request_alternate_loc: bool
) -> Vector
fn get_team_num(&self) -> u8
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fn is_player_owned(&self) -> bool
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fn is_stationary(&self) -> bool
[src]
fn get_gravity_acceleration(&self) -> Vector
[src]
fn get_gravity_direction(&self) -> Vector
[src]
fn get_gravity_z(&self) -> f32
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fn is_overlapping(&self, a: ActorWrapper) -> bool
[src]
fn contains_point(&self, spot: Vector) -> bool
[src]
fn set_tick_is_disabled(&self, b_in_disabled: bool)
[src]
fn set_physics2(&self, new_physics: u8)
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fn set_hidden(&self, b_new_hidden: bool)
[src]
fn chart_data(&self, data_name: RLString, data_value: f32)
[src]
fn draw_debug_string(
&self,
text_location: Vector,
text: RLString,
test_base_actor: ActorWrapper,
text_color: Color,
duration: f32
)
[src]
&self,
text_location: Vector,
text: RLString,
test_base_actor: ActorWrapper,
text_color: Color,
duration: f32
)
fn draw_debug_cone(
&self,
origin: Vector,
direction: Vector,
length: f32,
angle_width: f32,
angle_height: f32,
num_sides: i32,
draw_color: Color,
b_persistent_lines: bool
)
[src]
&self,
origin: Vector,
direction: Vector,
length: f32,
angle_width: f32,
angle_height: f32,
num_sides: i32,
draw_color: Color,
b_persistent_lines: bool
)
fn get_aggregate_base_velocity(&self, test_base: ActorWrapper) -> Vector
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fn is_owned_by(&self, test_actor: ActorWrapper) -> bool
[src]
fn is_based_on(&self, test_actor: ActorWrapper) -> bool
[src]
fn get_terminal_velocity(&self) -> f32
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impl GameEvent for ServerWrapper
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fn get_car_archetype(&self) -> Option<CarWrapper>
[src]
fn get_countdown_time(&self) -> i32
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fn get_finish_time(&self) -> i32
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fn get_b_multiplayer(&self) -> bool
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fn get_b_countdown_messages_disabled(&self) -> bool
[src]
fn get_b_fill_with_ai(&self) -> bool
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fn get_b_allow_queue_save_replay(&self) -> bool
[src]
fn get_b_allow_ready_up(&self) -> bool
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fn get_b_restarting_match(&self) -> bool
[src]
fn get_b_randomized_bot_loadouts(&self) -> bool
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fn get_b_has_leave_match_penalty(&self) -> bool
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fn get_b_can_vote_to_forfeit(&self) -> bool
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fn get_b_disable_aim_assist(&self) -> bool
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fn get_b_award_achievements(&self) -> bool
[src]
fn get_min_players(&self) -> i32
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fn get_max_players(&self) -> i32
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fn get_spawn_points(&self) -> RLArray<ActorWrapper>
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fn get_bot_skill(&self) -> f32
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fn get_match_time_dilation(&self) -> f32
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fn get_activator(&self) -> Option<PlayerControllerWrapper>
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fn get_activator_car(&self) -> Option<CarWrapper>
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fn get_pr_is(&self) -> RLArray<PriWrapper>
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fn get_cars(&self) -> RLArray<CarWrapper>
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fn get_local_players(&self) -> RLArray<PlayerControllerWrapper>
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fn get_start_point_index(&self) -> i32
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fn get_replicated_state_index(&self) -> u8
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fn get_game_state_time_remaining(&self) -> i32
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fn get_replicated_game_state_time_remaining(&self) -> i32
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fn get_forfeit_initiator_i_ds(&self) -> RLArray<UniqueNetId>
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fn get_banned_players(&self) -> RLArray<UniqueNetId>
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fn get_game_owner(&self) -> Option<PriWrapper>
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fn get_rich_presence_string(&self) -> RLString
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fn get_replicated_round_count_down_number(&self) -> i32
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fn init_count_down(&self)
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fn start_countdown_timer(&self)
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fn allow_ready_up(&self)
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fn find_player_pri(&self, unique_id: UniqueNetId) -> Option<PriWrapper>
[src]
fn handle_player_removed(&self, game_event: GameEventWrapper, pri: PriWrapper)
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fn update_game_owner(&self)
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fn set_game_owner2(&self, new_owner: PriWrapper)
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fn pylon_change_notify_func(&self)
[src]
fn player_reset_training(&self)
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fn suppress_modal_dialogs(&self) -> bool
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fn should_show_ball_indicator(&self) -> bool
[src]
fn check_initiated_forfeit(&self, pri: PriWrapper)
[src]
fn find_pc_for_unique_id(
&self,
player_id: UniqueNetId
) -> Option<PlayerControllerWrapper>
[src]
&self,
player_id: UniqueNetId
) -> Option<PlayerControllerWrapper>
fn allow_split_screen_player(&self) -> bool
[src]
fn add_player_chat_message(
&self,
player_id: UniqueNetId,
chat_channel: u8,
team: TeamInfoWrapper,
message: RLString
)
[src]
&self,
player_id: UniqueNetId,
chat_channel: u8,
team: TeamInfoWrapper,
message: RLString
)
fn conditional_start_spectator_match(&self)
[src]
fn is_playing_training(&self) -> bool
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fn is_playing_lan(&self) -> bool
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fn is_playing_offline(&self) -> bool
[src]
fn is_playing_private(&self) -> bool
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fn is_playing_public(&self) -> bool
[src]
fn is_online_multiplayer(&self) -> bool
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fn create_match_type(&self, options: RLString)
[src]
fn all_players_selected_team(&self) -> bool
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fn can_que_save_replay(&self) -> bool
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fn force_match_start(&self)
[src]
fn conditional_start_match(&self)
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fn save_local_player_stats(&self)
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fn can_use_ball_cam(&self) -> bool
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fn handle_next_game(&self) -> bool
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fn set_max_players2(&self, in_max_players: i32)
[src]
fn set_restarting_match(&self, b_restart: bool)
[src]
fn should_be_full_screen(&self) -> bool
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fn is_finished(&self) -> bool
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fn on_all_players_ready(&self)
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fn check_players_ready(&self)
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fn set_allow_ready_up(&self, b_allow: bool)
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fn auto_ready_players(&self)
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fn should_auto_ready_up(&self, pri: PriWrapper) -> bool
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fn send_go_message(&self, player: PlayerControllerWrapper)
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fn send_countdown_message(&self, seconds: i32, player: PlayerControllerWrapper)
[src]
fn broadcast_countdown_message(&self, seconds: i32)
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fn broadcast_go_message(&self)
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fn allow_shutdown(&self) -> bool
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fn get_real_delta_time(&self, elapsed_time: f32) -> f32
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fn set_time_dilation(&self, new_time_dilation: f32)
[src]
fn replace_bots_with_awaiting_players(&self)
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fn remove_car(&self, car: CarWrapper)
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fn add_car(&self, car: CarWrapper)
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fn set_bot_skill2(&self, new_skill: f32)
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fn get_local_primary_player(&self) -> Option<PlayerControllerWrapper>
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fn has_player_named(&self, player_name: RLString) -> bool
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fn randomize_bots(&self)
[src]
fn move_to_ground(&self, mover: ActorWrapper, height_check: f32) -> bool
[src]
fn set_all_driving(&self, b_driving: bool)
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fn on_finished(&self)
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fn start_count_down(&self)
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fn start_initial_count_down(&self)
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fn on_game_state_time_lapsed(&self)
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fn on_game_state_time_updated(&self)
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fn update_game_state_time(&self)
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fn set_game_state_time_remaining2(
&self,
state_time: i32,
b_from_replication: bool
)
[src]
&self,
state_time: i32,
b_from_replication: bool
)
fn set_game_state_time(&self, state_time: i32)
[src]
fn on_player_restarted(&self, player_car: CarWrapper)
[src]
fn teleport_car(&self, player_car: CarWrapper)
[src]
fn on_car_spawned(&self, new_car: CarWrapper)
[src]
fn spot_is_encroached(&self, spot: Vector) -> bool
[src]
fn randomize_spawn_points(&self)
[src]
fn restart_players(&self)
[src]
fn remove_local_player(&self, player: PlayerControllerWrapper)
[src]
fn add_local_player(&self, player: PlayerControllerWrapper)
[src]
fn add_pri(&self, pri: PriWrapper)
[src]
fn add_forfeit_initiator(&self, player_id: UniqueNetId)
[src]
fn ban_player_id(&self, player_id: UniqueNetId)
[src]
fn get_max_humans(&self) -> i32
[src]
fn get_num_humans(&self) -> i32
[src]
fn find_bot_replacement(&self, pri: PriWrapper) -> bool
[src]
fn update_bot_count(&self)
[src]
fn timer_update_bot_count(&self)
[src]
fn init_bot_skill(&self)
[src]
fn init_mutators(&self)
[src]
fn init(&self, in_activator: PlayerControllerWrapper)
[src]
fn on_game_state_changed(&self)
[src]
fn on_can_vote_forfeit_changed(&self)
[src]
fn update_can_vote_to_forfeit(&self)
[src]
fn should_allow_vote_to_forfeit(&self) -> bool
[src]
fn on_penalty_changed(&self)
[src]
fn update_leave_match_penalty(&self)
[src]
fn get_playlist(&self) -> Option<GameSettingPlaylistWrapper>
[src]
fn should_have_leave_match_penalty(&self) -> bool
[src]
fn on_match_settings_changed(&self)
[src]
fn clear_game_score_from_custom_settings(&self)
[src]
fn event_player_reset_training(&self, game_event: GameEventWrapper)
[src]
impl Object for ServerWrapper
[src]
fn new(addr: usize) -> Self
[src]
fn try_new(addr: usize) -> Option<Self>
[src]
fn addr(&self) -> usize
[src]
impl Server for ServerWrapper
[src]
fn get_ball(&self) -> Option<BallWrapper>
[src]
fn spawn_car(&self, car_body: i32, name: &str)
[src]
fn spawn_bot(&self, car_body: i32, name: &str)
[src]
fn spawn_ball(
&self,
position: Vector,
wake: bool,
spawn_cannon: bool
) -> Option<BallWrapper>
[src]
&self,
position: Vector,
wake: bool,
spawn_cannon: bool
) -> Option<BallWrapper>
fn has_authority(&self) -> bool
[src]
fn set_game_speed(&self, game_speed: f32)
[src]
fn get_game_speed(&self) -> f32
[src]
fn set_seconds_elapsed(&self, seconds_elapsed: f32)
[src]
fn get_seconds_elapsed(&self) -> f32
[src]
fn get_game_car(&self) -> Option<CarWrapper>
[src]
fn is_ball_moving_towards_goal(&self, goal_no: i32, ball: BallWrapper) -> bool
[src]
fn is_in_goal(&self, vec: Vector) -> bool
[src]
fn disable_goal_reset(&self)
[src]
fn enable_goal_reset(&self)
[src]
fn generate_shot(
&self,
start_pos: Vector,
destination: Vector,
speed: f32
) -> Vector
[src]
&self,
start_pos: Vector,
destination: Vector,
speed: f32
) -> Vector
fn generate_goal_aim_location(
&self,
goal_number: i32,
current_ball_location: Vector
) -> Vector
[src]
&self,
goal_number: i32,
current_ball_location: Vector
) -> Vector
fn get_goal_extent(&self, goal_number: i32) -> Vector
[src]
fn get_goal_location(&self, goal_number: i32) -> Vector
[src]
fn get_test_car_archetype(&self) -> Option<CarWrapper>
[src]
fn get_ball_archetype(&self) -> Option<BallWrapper>
[src]
fn get_ball_spawn_point(&self) -> Option<ActorWrapper>
[src]
fn get_series_length(&self) -> i32
[src]
fn get_game_time(&self) -> i32
[src]
fn get_warmup_time(&self) -> i32
[src]
fn get_max_score(&self) -> i32
[src]
fn get_auto_balance_difference(&self) -> i32
[src]
fn get_score_slomo_time(&self) -> f32
[src]
fn get_game_time_remaining(&self) -> f32
[src]
fn get_seconds_remaining(&self) -> i32
[src]
fn get_wait_time_remaining(&self) -> i32
[src]
fn get_total_game_time_played(&self) -> f32
[src]
fn get_overtime_time_played(&self) -> f32
[src]
fn get_b_round_active(&self) -> bool
[src]
fn get_b_play_replays(&self) -> bool
[src]
fn get_b_ball_has_been_hit(&self) -> bool
[src]
fn get_b_over_time(&self) -> bool
[src]
fn get_b_unlimited_time(&self) -> bool
[src]
fn get_b_no_contest(&self) -> bool
[src]
fn get_b_disable_goal_delay(&self) -> bool
[src]
fn get_b_show_no_scorer_goal_message(&self) -> bool
[src]
fn get_b_match_ended(&self) -> bool
[src]
fn get_b_show_intro_scene(&self) -> bool
[src]
fn get_b_club_match(&self) -> bool
[src]
fn get_next_spawn_index(&self) -> i32
[src]
fn get_replay_director_archetype(&self) -> Option<ReplayDirectorWrapper>
[src]
fn get_replay_director(&self) -> Option<ReplayDirectorWrapper>
[src]
fn get_game_balls(&self) -> RLArray<BallWrapper>
[src]
fn get_total_game_balls(&self) -> i32
[src]
fn get_post_goal_time(&self) -> f32
[src]
fn get_goals(&self) -> RLArray<GoalWrapper>
[src]
fn get_seconds_remaining_countdown(&self) -> i32
[src]
fn get_field_center(&self) -> Vector
[src]
fn get_game_winner(&self) -> Option<TeamWrapper>
[src]
fn get_match_winner(&self) -> Option<TeamWrapper>
[src]
fn get_replicated_scored_on_team(&self) -> u8
[src]
fn get_replicated_server_performance_state(&self) -> u8
[src]
fn get_mvp(&self) -> Option<PriWrapper>
[src]
fn get_fastest_goal_player(&self) -> Option<PriWrapper>
[src]
fn get_slowest_goal_player(&self) -> Option<PriWrapper>
[src]
fn get_furthest_goal_player(&self) -> Option<PriWrapper>
[src]
fn get_fastest_goal_speed(&self) -> f32
[src]
fn get_slowest_goal_speed(&self) -> f32
[src]
fn get_furthest_goal(&self) -> f32
[src]
fn get_round_num(&self) -> i32
[src]
fn get_assist_max_time(&self) -> f32
[src]
fn get_ball_has_been_hit_start_delay(&self) -> f32
[src]
fn get_podium_delay(&self) -> f32
[src]
fn get_podium_time(&self) -> f32
[src]
fn get_pauser(&self) -> Option<PlayerControllerWrapper>
[src]
fn check_start(&self)
[src]
fn get_player_car_count(&self) -> i32
[src]
fn replicate_skill_tiers(&self)
[src]
fn can_spawn_bots(&self) -> bool
[src]
fn start_round(&self)
[src]
fn end_round(&self)
[src]
fn set_ball_event_listeners(&self, ball: BallWrapper, b_listen: bool)
[src]
fn can_award_points(&self) -> bool
[src]
fn handle_car_touch(&self, ball: BallWrapper, hit_car: CarWrapper, hit_type: u8)
[src]
fn set_ball_has_been_hit(&self)
[src]
fn determine_score_touch_index(
&self,
ball: BallWrapper,
goal: GoalWrapper
) -> i32
[src]
&self,
ball: BallWrapper,
goal: GoalWrapper
) -> i32
fn determine_assist_touch_index(&self, ball: BallWrapper, score_idx: i32) -> i32
[src]
fn update_total_game_time_played(&self, delta_time: f32)
[src]
fn update_game_time(&self, delta_time: f32)
[src]
fn can_update_game_time(&self) -> bool
[src]
fn start_replay(&self)
[src]
fn handle_replay_finished(&self, in_replay: ReplayDirectorWrapper)
[src]
fn goto_podium_spotlight(&self)
[src]
fn update_spotlight(&self)
[src]
fn spawn_podium_cars(&self)
[src]
fn can_enable_car_podium_movement(&self) -> bool
[src]
fn finish_event(&self)
[src]
fn replicated_server_performance_state_change_notify_func(&self)
[src]
fn b_club_match_change_notify_func(&self)
[src]
fn b_show_intro_scene_change_notify_func(&self)
[src]
fn wait_time_remaining_change_notify_func(&self)
[src]
fn check_join_in_progress(&self, pri: PriWrapper)
[src]
fn allow_dynamic_crowd(&self) -> bool
[src]
fn add_ball_trajectory(&self, in_ball: BallWrapper)
[src]
fn show_scorer_goal_message(&self) -> bool
[src]
fn can_use_ball_cam(&self) -> bool
[src]
fn disable_stat_xp(&self) -> bool
[src]
fn force_match_start(&self)
[src]
fn remove_local_player(&self, player: PlayerControllerWrapper)
[src]
fn add_local_player(&self, player: PlayerControllerWrapper)
[src]
fn destroy_goal_indicators(&self, player: PlayerControllerWrapper)
[src]
fn create_goal_indicators(&self, player: PlayerControllerWrapper)
[src]
fn begin_highlights_replay(&self)
[src]
fn should_count_up(&self) -> bool
[src]
fn should_allow_vote_to_forfeit(&self) -> bool
[src]
fn should_have_leave_match_penalty(&self) -> bool
[src]
fn set_paused(&self, in_pauser: PlayerControllerWrapper, b_in_paused: bool)
[src]
fn should_countdown_resume_from_pause(&self) -> bool
[src]
fn set_score_and_time(
&self,
pc: PlayerControllerWrapper,
new_score_team0: i32,
new_score_team1: i32,
in_game_time_remaining: i32,
b_in_overtime: bool,
b_restart_round: bool
)
[src]
&self,
pc: PlayerControllerWrapper,
new_score_team0: i32,
new_score_team1: i32,
in_game_time_remaining: i32,
b_in_overtime: bool,
b_restart_round: bool
)
fn save_local_player_stats(&self)
[src]
fn should_play_replay(&self) -> bool
[src]
fn should_record_replay(&self) -> bool
[src]
fn on_ball_has_been_hit(&self)
[src]
fn get_total_score(&self) -> i32
[src]
fn handle_car_set(&self, in_pri: PriWrapper)
[src]
fn remove_pri(&self, pri: PriWrapper)
[src]
fn add_pri(&self, pri: PriWrapper)
[src]
fn on_game_winner_set(&self)
[src]
fn mvp_sort(&self, a: PriWrapper, b: PriWrapper) -> i32
[src]
fn handle_hit_goal(&self, ball: BallWrapper, goal: GoalWrapper)
[src]
fn clear_replicated_scored_on_team(&self)
[src]
fn trigger_score_changed_event(&self)
[src]
fn handle_score_updated(&self, team: TeamWrapper)
[src]
fn on_all_teams_created(&self)
[src]
fn trigger_goal_score_event(&self, team_scored_on: i32, scorer: CarWrapper)
[src]
fn set_total_game_balls2(&self, total_balls: i32)
[src]
fn record_recent_players(&self)
[src]
fn update_stats(&self)
[src]
fn notify_kismet_of_current_time(&self)
[src]
fn enough_time_passed_to_forfeit(&self) -> bool
[src]
fn on_game_time_updated(&self)
[src]
fn on_overtime_updated(&self)
[src]
fn force_overtime(&self)
[src]
fn start_overtime(&self)
[src]
fn on_my_half(&self, test_location: Vector, team_num: u8) -> bool
[src]
fn get_winning_team(&self) -> Option<TeamWrapper>
[src]
fn on_ball_spawned(&self, new_ball: BallWrapper)
[src]
fn reset_balls(&self)
[src]
fn freeze_pawns(&self)
[src]
fn destroy_balls(&self)
[src]
fn remove_game_ball(&self, ball: BallWrapper)
[src]
fn add_game_ball(&self, ball: BallWrapper)
[src]
fn start_new_round(&self)
[src]
fn check_for_auto_balance(&self)
[src]
fn has_winner(&self) -> bool
[src]
fn submit_match(&self)
[src]
fn submit_match_complete(&self)
[src]
fn on_match_ended(&self)
[src]
fn should_do_podium_spotlight(&self) -> bool
[src]
fn end_game(&self)
[src]
fn update_team_scores(&self)
[src]
fn start_new_game(&self)
[src]
fn reset_game(&self)
[src]
fn clear_replicated_stat_event(&self)
[src]
fn init_bot_detection(&self)
[src]
fn init_crowd_manager(&self)
[src]
fn init_field(&self)
[src]
fn init_game_observer(&self)
[src]
fn on_init(&self)
[src]
fn init_mutators(&self)
[src]
fn on_club_match(&self)
[src]
fn can_init_club_match(&self) -> bool
[src]
fn assign_custom_team_settings(&self)
[src]
fn init_game(&self, options: RLString)
[src]
fn event_game_winner_set(&self, game_event: ServerWrapper)
[src]
fn event_goal_scored(
&self,
game_event: ServerWrapper,
ball: BallWrapper,
goal: GoalWrapper,
score_index: i32,
assist_idx: i32
)
[src]
&self,
game_event: ServerWrapper,
ball: BallWrapper,
goal: GoalWrapper,
score_index: i32,
assist_idx: i32
)
impl TeamGameEvent for ServerWrapper
[src]
fn get_team_archetypes(&self) -> RLArray<TeamWrapper>
[src]
fn get_teams(&self) -> RLArray<TeamWrapper>
[src]
fn get_max_team_size(&self) -> i32
[src]
fn get_num_bots(&self) -> i32
[src]
fn get_b_mute_opposite_teams(&self) -> bool
[src]
fn get_b_disable_muting_other_team(&self) -> bool
[src]
fn get_b_forfeit(&self) -> bool
[src]
fn get_b_unfair_teams(&self) -> bool
[src]
fn get_b_always_auto_select_team(&self) -> bool
[src]
fn start_rematch_vote(&self)
[src]
fn check_rematch_vote(&self)
[src]
fn update_player_shortcuts(&self)
[src]
fn clear_temporary_spawn_spots(&self)
[src]
fn choose_team(&self, team_index: i32, player: PlayerControllerWrapper) -> bool
[src]
fn can_change_team(&self) -> bool
[src]
fn on_penalty_changed(&self)
[src]
fn on_team_forfeited(&self, team: TeamWrapper)
[src]
fn handle_team_forfeit(&self, team: TeamWrapper)
[src]
fn mute_opposite_teams(&self, b_mute: bool)
[src]
fn update_bot_count(&self)
[src]
fn find_bot_replacement(&self, pri: PriWrapper) -> bool
[src]
fn end_game(&self)
[src]
fn force_no_contest(&self)
[src]
fn add_temporary_spawn_spot(&self, team: TeamWrapper, car: CarWrapper)
[src]
fn handle_selected_loadout(&self, player_pri: PriWrapper)
[src]
fn destroy_teams(&self)
[src]
fn on_all_teams_created(&self)
[src]
fn assign_custom_team_settings(&self)
[src]
fn on_match_settings_changed(&self)
[src]
fn all_teams_have_humans(&self) -> bool
[src]
fn all_teams_created(&self) -> bool
[src]
fn set_team(&self, team_num: i32, new_team: TeamWrapper)
[src]
fn create_teams(&self)
[src]
fn preload_bots(&self)
[src]
fn on_init(&self)
[src]
fn set_max_team_size2(&self, max_size: i32)
[src]
fn update_max_team_size(&self)
[src]
fn set_unfair_teams(&self, b_unfair: bool)
[src]
fn init_bot_skill(&self)
[src]
impl UnrealPointer for ServerWrapper
[src]
Auto Trait Implementations
impl RefUnwindSafe for ServerWrapper
impl Send for ServerWrapper
impl Sync for ServerWrapper
impl Unpin for ServerWrapper
impl UnwindSafe for ServerWrapper
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,