Crate bakery[−][src]
Expand description
This crate allows loading text data files as serialized binary objects.
Data files can have a syntax similar to rust data definition, and must follow a recipe (or
schema) defined either in a recipe file or built in the program using the Recipe
trait.
When a data file is parsed, a binary representation is built and cached into a binary file, and
this binary representation can then be easily deserialized using, for instance, serde
and
bincode
crates. If the data file has not been modified, loading it uses the cache and is
therefore very fast. This is very efficient for instance for storing complex asset files in a
comprehensible and easily modifiable format. It may also be useful for loading configuration
files.
Basic example
use bakery::load_from_string;
use bakery_derive::Recipe;
use serde::Deserialize;
#[derive(Recipe, Deserialize)]
struct GameConfig {
width: u32,
height: u32,
fullscreen: bool
}
let config: GameConfig = load_from_string("width: 1024, height: 768, fullscreen: true").unwrap();
Structs
Node for recipe tree
Enums
Possible elements from recipe and data files
Identifies a type in the node tree Set by string during parsing, then revolved as a node id during compilation
Traits
Functions
Load an object from a data file, with recipe built using Recipe
trait.
Load an object from a data file, given a recipe defined in a recipe file.
Load data from a string, with recipe built using Recipe
trait.
Write the binary representation of string data to be compiled, with the recipe given as a string.